readd some win32 files so that we can more easily run static analyzers

that are windows only against the source
This commit is contained in:
DarthArgus
2016-07-23 18:00:40 -07:00
parent fd56145248
commit efaaa4bb42
28 changed files with 4965 additions and 0 deletions
@@ -0,0 +1 @@
#include "FirstConnectionServer.h"
@@ -0,0 +1,58 @@
#include "FirstConnectionServer.h"
#include "ConfigConnectionServer.h"
#include "ConnectionServer.h"
#include "sharedCompression/SetupSharedCompression.h"
#include "sharedDebug/SetupSharedDebug.h"
#include "sharedFile/SetupSharedFile.h"
#include "sharedFoundation/PerThreadData.h"
#include "sharedFoundation/SetupSharedFoundation.h"
#include "sharedNetworkMessages/SetupSharedNetworkMessages.h"
#include "sharedRandom/SetupSharedRandom.h"
#include "sharedThread/SetupSharedThread.h"
#include <time.h>
int main(int argc, char ** argv)
{
// command line hack
std::string cmdLine;
for(int i = 1; i < argc; ++i)
{
cmdLine += argv[i];
if(i + 1 < argc)
{
cmdLine += " ";
}
}
SetupSharedThread::install();
SetupSharedDebug::install(1024);
//-- setup foundation
SetupSharedFoundation::Data setupFoundationData(SetupSharedFoundation::Data::D_game);
// setupFoundationData.hInstance = hInstance;
setupFoundationData.commandLine = cmdLine.c_str();
setupFoundationData.createWindow = false;
setupFoundationData.clockUsesSleep = true;
SetupSharedFoundation::install (setupFoundationData);
SetupSharedFile::install(false);
SetupSharedCompression::install();
SetupSharedNetworkMessages::install();
SetupSharedRandom::install(int(time(NULL)));
//-- setup game server
ConfigConnectionServer::install ();
ConnectionServer::install();
//-- run game
SetupSharedFoundation::callbackWithExceptionHandling(ConnectionServer::run);
ConnectionServer::remove();
ConfigConnectionServer::remove();
SetupSharedFoundation::remove();
PerThreadData::threadRemove();
return 0;
}