readd some win32 files so that we can more easily run static analyzers

that are windows only against the source
This commit is contained in:
DarthArgus
2016-07-23 18:00:40 -07:00
parent fd56145248
commit efaaa4bb42
28 changed files with 4965 additions and 0 deletions
@@ -0,0 +1 @@
#include "FirstLoginServer.h"
@@ -0,0 +1,46 @@
#include "FirstLoginServer.h"
#include "ConfigLoginServer.h"
#include "LoginServer.h"
#include "sharedCompression/SetupSharedCompression.h"
#include "sharedDebug/SetupSharedDebug.h"
#include "sharedFile/SetupSharedFile.h"
#include "sharedFoundation/SetupSharedFoundation.h"
#include "sharedNetworkMessages/SetupSharedNetworkMessages.h"
#include "sharedRandom/SetupSharedRandom.h"
#include "sharedThread/SetupSharedThread.h"
#include <time.h>
int main(int argc, char **argv)
{
SetupSharedThread::install();
SetupSharedDebug::install(1024);
//-- setup foundation
SetupSharedFoundation::Data setupFoundationData(SetupSharedFoundation::Data::D_game);
setupFoundationData.argc = argc;
setupFoundationData.argv = argv;
setupFoundationData.createWindow = false;
SetupSharedFoundation::install (setupFoundationData);
SetupSharedNetworkMessages::install();
SetupSharedCompression::install();
SetupSharedFile::install(false);
SetupSharedRandom::install(time(NULL));
//-- setup game server
ConfigLoginServer::install ();
//-- run game
SetupSharedFoundation::callbackWithExceptionHandling(LoginServer::run);
SetupSharedFoundation::remove();
return 0;
}