mirror of
https://bitbucket.org/theswgsource/src-1.2.git
synced 2026-10-14 04:13:15 -04:00
readd some win32 files so that we can more easily run static analyzers
that are windows only against the source
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#include "FirstLoginServer.h"
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#include "FirstLoginServer.h"
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#include "ConfigLoginServer.h"
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#include "LoginServer.h"
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#include "sharedCompression/SetupSharedCompression.h"
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#include "sharedDebug/SetupSharedDebug.h"
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#include "sharedFile/SetupSharedFile.h"
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#include "sharedFoundation/SetupSharedFoundation.h"
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#include "sharedNetworkMessages/SetupSharedNetworkMessages.h"
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#include "sharedRandom/SetupSharedRandom.h"
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#include "sharedThread/SetupSharedThread.h"
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#include <time.h>
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int main(int argc, char **argv)
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{
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SetupSharedThread::install();
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SetupSharedDebug::install(1024);
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//-- setup foundation
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SetupSharedFoundation::Data setupFoundationData(SetupSharedFoundation::Data::D_game);
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setupFoundationData.argc = argc;
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setupFoundationData.argv = argv;
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setupFoundationData.createWindow = false;
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SetupSharedFoundation::install (setupFoundationData);
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SetupSharedNetworkMessages::install();
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SetupSharedCompression::install();
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SetupSharedFile::install(false);
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SetupSharedRandom::install(time(NULL));
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//-- setup game server
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ConfigLoginServer::install ();
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//-- run game
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SetupSharedFoundation::callbackWithExceptionHandling(LoginServer::run);
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SetupSharedFoundation::remove();
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return 0;
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}
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