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https://bitbucket.org/theswgsource/src-1.2.git
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Added sharedThread library
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@@ -0,0 +1,100 @@
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// ======================================================================
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//
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// Thread.h
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// Acy Stapp
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//
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// Copyright 6/19/2001 Sony Online Entertainment
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//
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// ======================================================================
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#ifndef INCLUDED_Thread_h
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#define INCLUDED_Thread_h
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#include "sharedSynchronization/InterlockedInteger.h"
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#include <string>
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class Thread
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{
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template <class T> friend class TypedThreadHandle;
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public:
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static void install();
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static void remove();
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Thread(const std::string &i_name=std::string());
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void kill();
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bool done();
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void wait();
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enum ePriority
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{
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kIdle = 0,
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kLow = 1,
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kNormal = 2,
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kHigh = 3,
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kCritical = 4
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};
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void setPriority(ePriority priority);
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const std::string &getName() const;
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void setName(const std::string &i_name);
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static Thread * getCurrentThread();
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static Thread * getMainThread();
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protected:
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virtual ~Thread();
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virtual void run()=0;
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pthread_t thread;
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InterlockedInteger refcount;
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private:
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Thread(const Thread &o);
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Thread &operator =(const Thread &o);
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void start();
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void attach(); // pick up the currently running thread
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void ref();
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void deref();
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bool doneFlag;
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std::string name;
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static pthread_key_t implindex;
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static Thread * mainThread;
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static void * threadFunc(void * data);
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};
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inline void Thread::ref()
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{
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++refcount;
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}
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inline void Thread::deref()
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{
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if (--refcount == 0) delete this;
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}
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inline Thread * Thread::getCurrentThread()
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{
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return static_cast<Thread *>(pthread_getspecific(implindex));
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}
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inline Thread * Thread::getMainThread()
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{
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return mainThread;
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}
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inline const std::string &Thread::getName() const
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{
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return name;
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}
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inline void Thread::setName(const std::string &i_name)
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{
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name = i_name;
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}
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#endif
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