mirror of
https://bitbucket.org/theswgsource/src-1.2.git
synced 2026-08-27 17:57:30 -04:00
Added sharedThread library
This commit is contained in:
@@ -0,0 +1,17 @@
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// ======================================================================
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//
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// FirstThread.h
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// copyright (c) 2001 Sony Online Entertainment
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//
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// ======================================================================
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#ifndef INCLUDED_FirstThread_H
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#define INCLUDED_FirstThread_H
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// ======================================================================
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#include "sharedFoundation/FirstSharedFoundation.h"
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// ======================================================================
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#endif
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@@ -0,0 +1,44 @@
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// ======================================================================
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//
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// runThread.cpp
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// Acy Stapp
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//
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// Copyright 6/19/2001 Sony Online Entertainment
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//
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// ======================================================================
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#include "sharedThread/FirstSharedThread.h"
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#include "sharedThread/RunThread.h"
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FuncPtrThreadZero::Handle runThread(void (* func)())
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{
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return TypedThreadHandle<FuncPtrThreadZero> (new FuncPtrThreadZero(func));
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}
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FuncPtrThreadZero::Handle runNamedThread(const std::string &name, void (* func)())
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{
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return TypedThreadHandle<FuncPtrThreadZero> (new FuncPtrThreadZero(name, func));
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}
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#if 0
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// Testing stuff
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class testclass
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{
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public:
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void zeroArg() {}
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void oneArg(testclass *) {}
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void twoArg(testclass *, int) {}
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};
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testclass m;
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typedef MemberFunctionThreadZero<testclass>::Handle AsyncTestMemberFunctionZero;
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AsyncTestMemberFunctionZero temp = runThread(m, testclass::zeroArg);
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typedef MemberFunctionThreadOne<testclass, testclass *>::Handle AsyncTestMemberFunctionOne;
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AsyncTestMemberFunctionOne temp2 = runThread(m, testclass::oneArg, &m);
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typedef MemberFunctionThreadTwo<testclass, testclass *, int>::Handle AsyncTestMemberFunctionTwo;
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AsyncTestMemberFunctionTwo temp3 = runThread(m, testclass::twoArg, &m, 4);
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#endif
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@@ -0,0 +1,201 @@
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// ======================================================================
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//
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// runThread.h
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// Acy Stapp
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//
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// Copyright 6/19/2001 Sony Online Entertainment
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//
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// ======================================================================
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#ifndef INCLUDED_runThread_h
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#define INCLUDED_runThread_h
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#include "sharedThread/ThreadHandle.h"
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#include "sharedThread/Thread.h"
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// ------------------------------------------------------------------------------------------
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// Thread starters
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// ------------------------------------------------------------------------------------------
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template <class CLASS>
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class MemberFunctionThreadZero: public Thread
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{
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public:
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typedef void (CLASS::* FUNCTION)(void);
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typedef TypedThreadHandle<MemberFunctionThreadZero<CLASS> > Handle;
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MemberFunctionThreadZero(CLASS &i_object, FUNCTION i_func): Thread(), object(i_object), func(i_func) {}
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MemberFunctionThreadZero(const std::string &i_name, CLASS &i_object, FUNCTION i_func): Thread(i_name), object(i_object), func(i_func) {}
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private:
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MemberFunctionThreadZero(const MemberFunctionThreadZero &o);
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MemberFunctionThreadZero &operator =(const MemberFunctionThreadZero &o);
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void run() { (object.*func)(); }
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CLASS &object;
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FUNCTION func;
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};
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template <class CLASS>
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typename MemberFunctionThreadZero<CLASS>::Handle runThread(CLASS &o, typename MemberFunctionThreadZero<CLASS>::FUNCTION function)
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{
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return TypedThreadHandle<MemberFunctionThreadZero<CLASS> > (new MemberFunctionThreadZero<CLASS>(o, function));
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}
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template <class CLASS>
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TypedThreadHandle<MemberFunctionThreadZero<CLASS> > runNamedThread(const std::string &name, CLASS &o, typename MemberFunctionThreadZero<CLASS>::FUNCTION function)
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{
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return TypedThreadHandle<MemberFunctionThreadZero<CLASS> > (new MemberFunctionThreadZero<CLASS>(name, o, function));
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}
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// ------------------------------------------------------------------------------------------
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template <class CLASS, class ARG1>
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class MemberFunctionThreadOne: public Thread
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{
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public:
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typedef void (CLASS::* FUNCTION)(ARG1 o);
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typedef TypedThreadHandle<MemberFunctionThreadOne<CLASS, ARG1> > Handle;
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MemberFunctionThreadOne(CLASS &i_object, FUNCTION i_func, ARG1 i_arg1): Thread(), object(i_object), func(i_func), arg1(i_arg1) {}
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MemberFunctionThreadOne(const std::string &i_name, CLASS &i_object, FUNCTION i_func, ARG1 i_arg1): Thread(i_name), object(i_object), func(i_func), arg1(i_arg1) {}
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private:
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MemberFunctionThreadOne(const MemberFunctionThreadOne &o);
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MemberFunctionThreadOne &operator =(const MemberFunctionThreadOne &o);
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void run() { (object.*func)(arg1); }
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CLASS &object;
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FUNCTION func;
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ARG1 arg1;
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};
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template <class CLASS, class ARG1>
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TypedThreadHandle<MemberFunctionThreadOne<CLASS, ARG1> > runThread(CLASS &o, void (CLASS::* function)(ARG1 o), ARG1 arg1)
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{
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return TypedThreadHandle<MemberFunctionThreadOne<CLASS, ARG1> > (new MemberFunctionThreadOne<CLASS, ARG1>(o, function, arg1));
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}
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template <class CLASS, class ARG1>
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TypedThreadHandle<MemberFunctionThreadOne<CLASS, ARG1> > runNamedThread(const std::string &name, CLASS &o, void (CLASS::* function)(ARG1 o), ARG1 arg1)
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{
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return TypedThreadHandle<MemberFunctionThreadOne<CLASS, ARG1> > (new MemberFunctionThreadOne<CLASS, ARG1>(name, o, function, arg1));
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}
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// ------------------------------------------------------------------------------------------
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template <class CLASS, class ARG1, class ARG2>
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class MemberFunctionThreadTwo: public Thread
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{
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public:
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typedef void (CLASS::* FUNCTION)(ARG1 o, ARG2 p);
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typedef TypedThreadHandle<MemberFunctionThreadTwo<CLASS, ARG1, ARG2> > Handle;
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MemberFunctionThreadTwo(CLASS &i_object, FUNCTION i_func, ARG1 i_arg1, ARG2 i_arg2): Thread(), object(i_object), func(i_func), arg1(i_arg1), arg2(i_arg2) {}
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MemberFunctionThreadTwo(const std::string &i_name, CLASS &i_object, FUNCTION i_func, ARG1 i_arg1, ARG2 i_arg2): Thread(i_name), object(i_object), func(i_func), arg1(i_arg1), arg2(i_arg2) {}
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private:
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MemberFunctionThreadTwo(const MemberFunctionThreadTwo &o);
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MemberFunctionThreadTwo &operator =(const MemberFunctionThreadTwo &o);
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void run() { (object.*func)(arg1, arg2); }
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CLASS &object;
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FUNCTION func;
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ARG1 arg1;
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ARG2 arg2;
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};
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template <class CLASS, class ARG1, class ARG2>
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TypedThreadHandle<MemberFunctionThreadTwo<CLASS, ARG1, ARG2> > runThread(CLASS &o, void (CLASS::* function)(ARG1 o, ARG2 p), ARG1 arg1, ARG2 arg2)
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{
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return TypedThreadHandle<MemberFunctionThreadTwo<CLASS, ARG1, ARG2> > (new MemberFunctionThreadTwo<CLASS, ARG1, ARG2>(o, function, arg1, arg2));
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}
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template <class CLASS, class ARG1, class ARG2>
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TypedThreadHandle<MemberFunctionThreadTwo<CLASS, ARG1, ARG2> > runNamedThread(const std::string &name, CLASS &o, void (CLASS::* function)(ARG1 o, ARG2 p), ARG1 arg1, ARG2 arg2)
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{
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return TypedThreadHandle<MemberFunctionThreadTwo<CLASS, ARG1, ARG2> > (new MemberFunctionThreadTwo<CLASS, ARG1, ARG2>(name, o, function, arg1, arg2));
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}
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// -----------------------------------------------------------------------------
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class FuncPtrThreadZero: public Thread
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{
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public:
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typedef void (* FUNCTION)();
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typedef TypedThreadHandle<FuncPtrThreadZero> Handle;
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explicit FuncPtrThreadZero(void (* i_func)()): Thread(), function(i_func) {}
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FuncPtrThreadZero(const std::string &i_name, void (* i_func)()): Thread(i_name), function(i_func) {}
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private:
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FuncPtrThreadZero();
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FuncPtrThreadZero(const FuncPtrThreadZero &o);
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FuncPtrThreadZero &operator =(const FuncPtrThreadZero &o);
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void run() { function(); }
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FUNCTION function;
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};
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TypedThreadHandle<FuncPtrThreadZero> runThread(FuncPtrThreadZero::FUNCTION func);
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TypedThreadHandle<FuncPtrThreadZero> runNamedThread(const std::string &name, FuncPtrThreadZero::FUNCTION func);
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// -----------------------------------------------------------------------------
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template <class ARG1>
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class FuncPtrThreadOne: public Thread
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{
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public:
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typedef void (* FUNCTION)(ARG1 arg1);
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typedef TypedThreadHandle<FuncPtrThreadOne<ARG1> > Handle;
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FuncPtrThreadOne(FUNCTION i_func, ARG1 i_arg1): Thread(), function(i_func), arg1(i_arg1) {}
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FuncPtrThreadOne(const std::string &i_name, FUNCTION i_func, ARG1 i_arg1): Thread(i_name), function(i_func), arg1(i_arg1) {}
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private:
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FuncPtrThreadOne(const FuncPtrThreadOne &o);
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FuncPtrThreadOne &operator =(const FuncPtrThreadOne &o);
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void run() { function(arg1); }
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FUNCTION function;
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ARG1 arg1;
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};
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template <class ARG1>
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TypedThreadHandle<FuncPtrThreadOne<ARG1> > runThread(typename FuncPtrThreadOne<ARG1>::FUNCTION func, ARG1 arg1)
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{
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return TypedThreadHandle<FuncPtrThreadOne<ARG1> > (new FuncPtrThreadOne<ARG1>(func, arg1));
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}
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template <class ARG1>
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TypedThreadHandle<FuncPtrThreadOne<ARG1> > runNamedThread(const std::string &name, typename FuncPtrThreadOne<ARG1>::FUNCTION func, ARG1 arg1)
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{
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return TypedThreadHandle<FuncPtrThreadOne<ARG1> > (new FuncPtrThreadOne<ARG1>(name, func, arg1));
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}
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// -----------------------------------------------------------------------------
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template <class ARG1, class ARG2>
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class FuncPtrThreadTwo: public Thread
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{
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public:
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typedef void (* FUNCTION)(ARG1, ARG2);
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typedef TypedThreadHandle<FuncPtrThreadTwo<ARG1,ARG2> > Handle;
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FuncPtrThreadTwo(FUNCTION i_func, ARG1 i_arg1, ARG2 i_arg2): Thread(), function(i_func), arg1(i_arg1), arg2(i_arg2) {}
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FuncPtrThreadTwo(const std::string &i_name, FUNCTION i_func, ARG1 i_arg1, ARG2 i_arg2): Thread(i_name), function(i_func), arg1(i_arg1), arg2(i_arg2) {}
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private:
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FuncPtrThreadTwo(const FuncPtrThreadTwo &o);
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FuncPtrThreadTwo &operator =(const FuncPtrThreadTwo &o);
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void run() { function(arg1, arg2); }
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FUNCTION function;
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ARG1 arg1;
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ARG2 arg2;
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};
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template <class ARG1, class ARG2>
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TypedThreadHandle<FuncPtrThreadTwo<ARG1,ARG2> > runThread(typename FuncPtrThreadTwo<ARG1,ARG2>::FUNCTION func, ARG1 arg1, ARG2 arg2)
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{
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return TypedThreadHandle<FuncPtrThreadTwo<ARG1,ARG2> > (new FuncPtrThreadTwo<ARG1,ARG2>(func, arg1, arg2));
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}
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template <class ARG1, class ARG2>
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TypedThreadHandle<FuncPtrThreadTwo<ARG1,ARG2> > runNamedThread(const std::string &name, typename FuncPtrThreadTwo<ARG1,ARG2>::FUNCTION func, ARG1 arg1, ARG2 arg2)
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{
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return TypedThreadHandle<FuncPtrThreadTwo<ARG1,ARG2> > (new FuncPtrThreadTwo<ARG1,ARG2>(name, func, arg1, arg2));
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}
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#endif
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@@ -0,0 +1,33 @@
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// ======================================================================
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//
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// SetupSharedThread.cpp
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// copyright (c) 2001 Sony Online Entertainment
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//
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// ======================================================================
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#include "sharedThread/FirstSharedThread.h"
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#include "sharedThread/SetupSharedThread.h"
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#include "sharedFoundation/PerThreadData.h"
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#include "sharedThread/Thread.h"
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// ======================================================================
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void SetupSharedThread::install()
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{
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// and the per-thread-data is used early on
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PerThreadData::install();
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// Install the thread support stuff
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Thread::install();
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}
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// ----------------------------------------------------------------------
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void SetupSharedThread::remove()
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{
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// and the per-thread-data is used early on
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PerThreadData::remove();
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}
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// ======================================================================
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@@ -0,0 +1,28 @@
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// ======================================================================
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//
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// SetupSharedThread.h
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// copyright (c) 2001 Sony Online Entertainment
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//
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// ======================================================================
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#ifndef INCLUDED_SetupSharedThread_H
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#define INCLUDED_SetupSharedThread_H
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// ======================================================================
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class SetupSharedThread
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{
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public:
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static void install();
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static void remove();
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private:
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SetupSharedThread();
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SetupSharedThread(const SetupSharedThread &);
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SetupSharedThread &operator =(const SetupSharedThread &);
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};
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// ======================================================================
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#endif
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@@ -0,0 +1,127 @@
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// ======================================================================
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//
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// ThreadHandle.h
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// Acy Stapp
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//
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// Copyright 6/19/2001 Sony Online Entertainment
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//
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// ======================================================================
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#ifndef INCLUDED_ThreadHandle_h
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#define INCLUDED_ThreadHandle_h
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// ======================================================================
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#include "sharedThread/Thread.h"
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// ======================================================================
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template <class T>
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class TypedThreadHandle
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{
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public:
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typedef TypedThreadHandle<Thread> ThreadHandle;
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TypedThreadHandle();
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~TypedThreadHandle();
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explicit TypedThreadHandle(T * i);
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TypedThreadHandle(const TypedThreadHandle<T> &o);
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template <class O>
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TypedThreadHandle<T> &operator =(const TypedThreadHandle<O> &o)
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{
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O * oimpl = o.getImpl();
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if (impl != oimpl)
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{
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if (oimpl)
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oimpl->ref();
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if (impl)
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impl->deref();
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impl = oimpl;
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}
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return *this;
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}
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operator bool() const { return !(impl == 0); } //lint !e1930 conversion operator found
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bool operator !() const { return impl == 0; }
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void zero();
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void waitZero(); // wait then zero
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Thread * operator ->() { return impl; }
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const Thread * operator ->() const { return impl; }
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static ThreadHandle getCurrentThread();
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static ThreadHandle getMainThread();
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// TODO AJS - this is not needed once we get proper template friend declarations - friend template<class O> class TypedThreadHandle<O>;
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T * getImpl() const { return const_cast<T *>(impl); }
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protected:
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T * impl;
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};
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typedef TypedThreadHandle<Thread> ThreadHandle;
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template <class T>
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TypedThreadHandle<T>::TypedThreadHandle()
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: impl(0)
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{
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}
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template <class T>
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TypedThreadHandle<T>::TypedThreadHandle(T * i)
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: impl(i)
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{
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if (impl)
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{
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impl->ref();
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impl->start();
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}
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}
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template <class T>
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TypedThreadHandle<T>::TypedThreadHandle(const TypedThreadHandle &o)
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: impl(o.impl)
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{
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if (impl)
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impl->ref();
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}
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template <class T>
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TypedThreadHandle<T>::~TypedThreadHandle()
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{
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if (impl)
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impl->deref();
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impl = 0;
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}
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template <class T>
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TypedThreadHandle<Thread> TypedThreadHandle<T>::getCurrentThread()
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{
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return TypedThreadHandle<Thread>(Thread::getCurrentThread());
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}
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template <class T>
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TypedThreadHandle<Thread> TypedThreadHandle<T>::getMainThread()
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{
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return TypedThreadHandle<Thread>(Thread::getMainThread());
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}
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template <class T>
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void TypedThreadHandle<T>::waitZero()
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{
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if (impl)
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{
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impl->wait();
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impl->deref();
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}
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impl = 0;
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}
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template <class T>
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void TypedThreadHandle<T>::zero()
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{
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if (impl)
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impl->deref();
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impl = 0;
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}
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#endif
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