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synced 2026-07-14 00:01:30 -04:00
Removed STLport requirement
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@@ -395,7 +395,7 @@ void ClientConnection::handleClientIdMessage(const ClientIdMsg& msg)
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m_suid = atoi(m_accountName.c_str());
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if (m_suid == 0)
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{
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std::hash<std::string> h;
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std::tr1::hash<std::string> h;
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m_suid = h(m_accountName.c_str());
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}
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onValidateClient(m_suid, m_accountName, m_isSecure, NULL, ConfigConnectionServer::getDefaultGameFeatures(), ConfigConnectionServer::getDefaultSubscriptionFeatures(), 0, 0, 0, 0, ConfigConnectionServer::getFakeBuddyPoints());
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