Removed STLport requirement

This commit is contained in:
Anonymous
2014-01-23 00:16:13 -07:00
parent a9ac73d4e5
commit fac1f2c5ae
173 changed files with 454 additions and 479 deletions
@@ -6,7 +6,7 @@
//-----------------------------------------------------------------------
#include <hash_map>
#include <tr1/unordered_map>
#include <set>
#include <string>
@@ -40,9 +40,9 @@ class ConnectionServer : public MessageDispatch::Receiver
~ConnectionServer ();
typedef std::hash_map<uint32, GameConnection *> GameServerMap;
typedef std::hash_map<NetworkId, Client *,NetworkId::Hash> ClientMap;
typedef std::hash_map<uint32, ClientConnection *> SuidMap;
typedef std::tr1::unordered_map<uint32, GameConnection *> GameServerMap;
typedef std::tr1::unordered_map<NetworkId, Client *,NetworkId::Hash> ClientMap;
typedef std::tr1::unordered_map<uint32, ClientConnection *> SuidMap;
typedef std::set<uint32> FreeTrialsSet;
static void addNewClient(ClientConnection* cconn, const NetworkId &oid, GameConnection* gconn, const std::string &sceneName, bool sendToStarport );