Removed STLport requirement

This commit is contained in:
Anonymous
2014-01-23 00:16:13 -07:00
parent a9ac73d4e5
commit fac1f2c5ae
173 changed files with 454 additions and 479 deletions
@@ -4172,9 +4172,9 @@ void ServerObject::teleportObject(Vector const &position_w, NetworkId const &tar
// clamp destination if in space
if ( ServerWorld::isSpaceScene()
&& ( abs(position_w.x) > 8000.f
|| abs(position_w.y) > 8000.f
|| abs(position_w.z) > 8000.f))
&& ( std::abs(position_w.x) > 8000.f
|| std::abs(position_w.y) > 8000.f
|| std::abs(position_w.z) > 8000.f))
{
WARNING(true, ("Tried to warp object %s outside of space zone boundaries (%g,%g,%g)", getDebugInformation().c_str(), position_w.x, position_w.y, position_w.z));
destPosition_w.set(
@@ -8393,11 +8393,11 @@ void ServerObject::stopListeningToAllBroadcastMessages()
else
{
// build list of all broadcasters this object is currently listening to
std::hash_set<NetworkId> broadcasters;
std::tr1::unordered_set<NetworkId> broadcasters;
for (BroadcastMap::const_iterator iter = m_broadcastBroadcasters.begin(); iter != m_broadcastBroadcasters.end(); ++iter)
IGNORE_RETURN(broadcasters.insert(iter->second));
for (std::hash_set<NetworkId>::const_iterator iter2 = broadcasters.begin(); iter2 != broadcasters.end(); ++iter2)
for (std::tr1::unordered_set<NetworkId>::const_iterator iter2 = broadcasters.begin(); iter2 != broadcasters.end(); ++iter2)
{
// need to send a message to the broadcaster if the broadcaster is not on this game server
ServerObject * objBroadcaster = ServerWorld::findObjectByNetworkId(*iter2);