mirror of
https://bitbucket.org/theswgsource/src-1.2.git
synced 2026-08-03 04:19:20 -04:00
import our profiler related changes
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@@ -1,5 +1,9 @@
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#include "sharedFoundation/FirstSharedFoundation.h"
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#ifdef ENABLE_PROFILING
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#include <signal.h>
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#endif
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#include "ConfigLoginServer.h"
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#include "LoginServer.h"
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@@ -15,35 +19,49 @@
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// ======================================================================
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int main(int argc, char ** argv)
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{
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SetupSharedThread::install();
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SetupSharedDebug::install(1024);
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//-- setup foundation
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SetupSharedFoundation::Data setupFoundationData(SetupSharedFoundation::Data::D_game);
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setupFoundationData.lpCmdLine = ConvertCommandLine(argc,argv);
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setupFoundationData.configFile = "loginServer.cfg";
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SetupSharedFoundation::install (setupFoundationData);
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if (ConfigFile::isEmpty())
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FATAL(true, ("No config file specified"));
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SetupSharedCompression::install();
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SetupSharedFile::install(false);
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SetupSharedNetworkMessages::install();
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SetupSharedRandom::install(static_cast<uint32>(time(nullptr))); //lint !e1924 !e64 // nullptr is a C-Style cast?
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Os::setProgramName("LoginServer");
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//setup the server
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ConfigLoginServer::install();
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//-- run game
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SetupSharedFoundation::callbackWithExceptionHandling(LoginServer::run);
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SetupSharedFoundation::remove();
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return 0;
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#ifdef ENABLE_PROFILING
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inline void signalHandler(int s){
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printf("LoginServer terminating, signal %d\n",s);
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exit(0);
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}
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#endif
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int main(int argc, char **argv) {
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#ifdef ENABLE_PROFILING
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struct sigaction sigIntHandler;
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sigIntHandler.sa_handler = signalHandler;
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sigemptyset(&sigIntHandler.sa_mask);
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sigIntHandler.sa_flags = 0;
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sigaction(SIGINT, &sigIntHandler, NULL);
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#endif
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SetupSharedThread::install();
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SetupSharedDebug::install(1024);
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//-- setup foundation
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SetupSharedFoundation::Data setupFoundationData(SetupSharedFoundation::Data::D_game);
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setupFoundationData.lpCmdLine = ConvertCommandLine(argc, argv);
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setupFoundationData.configFile = "loginServer.cfg";
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SetupSharedFoundation::install(setupFoundationData);
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if (ConfigFile::isEmpty()) {
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FATAL(true, ("No config file specified"));
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}
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SetupSharedCompression::install();
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SetupSharedFile::install(false);
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SetupSharedNetworkMessages::install();
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SetupSharedRandom::install(static_cast<uint32>(time(nullptr))); //lint !e1924 !e64 // nullptr is a C-Style cast?
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Os::setProgramName("LoginServer");
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//setup the server
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ConfigLoginServer::install();
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//-- run game
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SetupSharedFoundation::callbackWithExceptionHandling(LoginServer::run);
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SetupSharedFoundation::remove();
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return 0;
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}
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