DarthArgus
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01cdf52bc0
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and some more stragglers
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2016-03-24 21:19:10 +00:00 |
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DarthArgus
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3b430656ba
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remove SOE deprecated code and files - leaving in the #if 0 blocks with TODO and other possible uses for later
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2016-03-24 21:07:31 +00:00 |
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DarthArgus
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fe52202924
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make this error message actually useful
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2016-03-24 19:33:37 +00:00 |
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DarthArgus
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a65ea6163d
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remove more of the testdata stuff - it never does anything other than occupy memory, in debug builds
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2016-03-24 19:19:44 +00:00 |
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DarthArgus
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b4e6224ce7
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hacky but improves debugging output - may need some format cleanups (extra newline at end?) - gives us function, file, and line # for warnings and fatals
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2016-03-11 23:01:27 -06:00 |
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DarthArgus
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43fd155bac
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hide some more spam in release mode
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2016-03-03 12:00:01 -06:00 |
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DarthArgus
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4093f2d0f4
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disable the memory manager entirely! - server scripts may load _slightly_ slower at least, visibly, but we don't crash this way
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2016-02-26 09:54:55 -06:00 |
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DarthArgus
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bf626d68e4
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default trap script errors to false as they tend to crash the newer javas at the moment
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2016-02-19 19:16:07 -06:00 |
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DarthArgus
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fe09cb38c1
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add the javaUseXcheck option to ServerGame to allow for use of the jni linting/checking system, which spams shitloads of output
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2016-02-19 19:01:21 -06:00 |
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DarthArgus
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877d0a9b62
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flint++ static analyzer detected items (not all that were likely legit positives, but a start) as well as some clang detected unused vars, cleanup_
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2016-02-18 22:55:54 -06:00 |
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DarthArgus
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dd9db6d350
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Revert "Revert "newer standards prefer nullptr over NULL - this is most of them but there are others too""
This reverts commit 8e2160f33e.
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2016-02-11 21:19:18 -06:00 |
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DarthArgus
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8e2160f33e
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Revert "newer standards prefer nullptr over NULL - this is most of them but there are others too"
This reverts commit 3e4cc36e7e.
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2016-02-11 19:44:31 -06:00 |
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DarthArgus
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3e4cc36e7e
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newer standards prefer nullptr over NULL - this is most of them but there are others too
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2016-02-11 15:16:14 -06:00 |
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DarthArgus
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97feb98d31
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i think this bit was ok and it was a false positive - someone prove me wrong if you think otherwise
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2016-02-03 02:11:30 -06:00 |
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DarthArgus
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adf7f67682
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fix some cppcheck detected (potential) issues
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2016-02-03 02:00:56 -06:00 |
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DarthArgus
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8e048cc02f
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clang friendliness and a string fix
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2016-01-31 22:47:28 -06:00 |
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DarthArgus
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7c90f74f43
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kill another useless warning, but leave another intact for the falcon npe instance - the only one left now is more of an informational message in debug mode, letting us know that the falcon is invulnerable
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2016-01-31 16:58:24 -06:00 |
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DarthArgus
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97e89e2be2
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the "special" npe falcon instance throws useless warns, this should be the last of them silenced
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2016-01-31 16:16:55 -06:00 |
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DarthArgus
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9f83b6ab3c
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these can fail silently since the default 1.0 is sane
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2016-01-31 15:31:24 -06:00 |
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DarthArgus
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9eb245957e
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comment out some unused vars
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2016-01-31 12:42:40 -06:00 |
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DarthArgus
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d7c2ee9382
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a few straggler debug_warning conversions for some of the more annoying outputs
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2016-01-31 12:01:34 -06:00 |
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DarthArgus
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dd6cfa8399
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clean up some debug warning stuff
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2016-01-31 01:56:05 -06:00 |
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DarthArgus
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48ba7961eb
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possibly controversial commit: remove all windows sources, keeping only the windows cmake so that we can generate an sln to edit the code
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2016-01-27 15:22:22 -06:00 |
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DarthArgus
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38a6f39ef7
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this fixes ord mantell; may throw some warns we don't like in release mode.
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2016-01-22 13:45:19 -06:00 |
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DarthArgus
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33bde18672
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just go about silencing those in release mode like everything else...i promise i'm not dumb
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2016-01-21 23:46:13 -06:00 |
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DarthArgus
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0cd9d5ce67
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for now let's just leave this alone, maybe there is a real, proper way to fix this
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2016-01-21 23:21:48 -06:00 |
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DarthArgus
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9bebf76c85
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set these back to the way they were, so they hopefully don't bug out - may need to add .c_str() somewhere too
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2016-01-21 22:10:11 -06:00 |
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DarthArgus
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ba9f47f9db
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ok, that revert may have been a bit premature as this seems to work
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2016-01-21 21:34:47 -06:00 |
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DarthArgus
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5d536244ae
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Revert "screw this, seems default weapons just are busted for some "creatures" even if said creature is a shuttle"
This reverts commit 0a27156c59.
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2016-01-21 21:03:15 -06:00 |
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DarthArgus
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ee2b95795f
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comment this out instead
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2016-01-21 21:02:24 -06:00 |
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DarthArgus
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b809ab5d31
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whoops
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2016-01-21 18:16:59 -06:00 |
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DarthArgus
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0a27156c59
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screw this, seems default weapons just are busted for some "creatures" even if said creature is a shuttle
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2016-01-21 18:13:49 -06:00 |
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DarthArgus
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7ae75ed475
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fix a var, may still need to call c_str on it to prevent gibberish output
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2016-01-21 18:04:23 -06:00 |
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DarthArgus
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c7a7a25d75
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Bypass the HACK creatures which are actually starships for attaching weapons. I assume there is maybe a better way of checking if we are looking at an object in this location or not, but i'll have to do some digging. This works for now.
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2016-01-21 16:52:51 -06:00 |
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DarthArgus
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d3c38dac99
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fix another warning
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2016-01-21 16:06:01 -06:00 |
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DarthArgus
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ac16c075e1
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all but 3 object templates in theme_park all have HACK in the header, so we don't need warns on them as i think this is expected behavior
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2016-01-21 16:05:58 -06:00 |
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DarthArgus
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5629e5add9
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ShipObject and ShipObject_Components: silence annoying (probably innocuous, useless) warnings in release mode
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2016-01-21 12:02:08 -06:00 |
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DarthArgus
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c9801cebad
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more partial reverts of inadvisable changes from i++ to ++i, per pvs-studio...i'll ignore that type of advice from now on as i wasn't considering the consequences
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2016-01-15 23:11:19 -06:00 |
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DarthArgus
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f952820391
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more granular debug messages for appearances so we can know for sure which caller it is missing them
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2016-01-10 20:39:30 -06:00 |
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DarthArgus
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1d67bdd186
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more null checks in places where we're calling createAppearance; some cleanup
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2016-01-07 22:05:32 -06:00 |
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DarthArgus
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56cf409d6b
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this is mostly permissions fixes, and a few path fixes on some headers ...also removed unneeded crap for windows
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2015-11-14 21:48:24 -06:00 |
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DarthArgus
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0fa7e3137d
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last for tonight
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2015-10-28 00:58:39 -05:00 |
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DarthArgus
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c9c39d5713
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and fix a ton more minor performance issues
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2014-10-27 22:39:57 -07:00 |
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DarthArgus
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7b6271b48d
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fix more warnings
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2014-10-27 18:59:37 -07:00 |
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DarthArgus
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35df8b2c1c
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possibly breaks battlefields...but i think is a typo fix
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2014-10-27 15:26:39 -07:00 |
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DarthArgus
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4d2287d072
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potentially breaking: unused vars
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2014-10-26 23:28:34 -07:00 |
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DarthArgus
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594b3a4254
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remove unnecessary null checks
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2014-10-26 22:53:42 -07:00 |
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DarthArgus
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eb2e7c78d8
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hopefully this fixes some more...
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2014-10-26 22:20:06 -07:00 |
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DarthArgus
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9db3229116
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hopefully fix a few more
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2014-10-26 22:00:17 -07:00 |
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DarthArgus
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15fbd34453
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almost no more warnings
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2015-10-16 23:34:57 -05:00 |
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