DarthArgus
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8e94519082
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persister cleanup (still broke but logic is there for when it isn't); also replace all the SOE BS for forwarding stl port with native object classes because i thought that may be part of the problem...
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2016-12-10 23:17:06 +00:00 |
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DarthArgus
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3b430656ba
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remove SOE deprecated code and files - leaving in the #if 0 blocks with TODO and other possible uses for later
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2016-03-24 21:07:31 +00:00 |
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DarthArgus
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a65ea6163d
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remove more of the testdata stuff - it never does anything other than occupy memory, in debug builds
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2016-03-24 19:19:44 +00:00 |
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DarthArgus
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03dc62efba
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newer standards prefer nullptr over NULL - this is most of them but there are others too
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2016-02-15 00:07:31 -06:00 |
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DarthArgus
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dd6cfa8399
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clean up some debug warning stuff
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2016-01-31 01:56:05 -06:00 |
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DarthArgus
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33bde18672
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just go about silencing those in release mode like everything else...i promise i'm not dumb
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2016-01-21 23:46:13 -06:00 |
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DarthArgus
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0cd9d5ce67
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for now let's just leave this alone, maybe there is a real, proper way to fix this
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2016-01-21 23:21:48 -06:00 |
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DarthArgus
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9bebf76c85
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set these back to the way they were, so they hopefully don't bug out - may need to add .c_str() somewhere too
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2016-01-21 22:10:11 -06:00 |
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DarthArgus
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ba9f47f9db
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ok, that revert may have been a bit premature as this seems to work
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2016-01-21 21:34:47 -06:00 |
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DarthArgus
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5d536244ae
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Revert "screw this, seems default weapons just are busted for some "creatures" even if said creature is a shuttle"
This reverts commit 0a27156c59.
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2016-01-21 21:03:15 -06:00 |
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DarthArgus
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b809ab5d31
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whoops
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2016-01-21 18:16:59 -06:00 |
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DarthArgus
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0a27156c59
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screw this, seems default weapons just are busted for some "creatures" even if said creature is a shuttle
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2016-01-21 18:13:49 -06:00 |
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DarthArgus
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7ae75ed475
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fix a var, may still need to call c_str on it to prevent gibberish output
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2016-01-21 18:04:23 -06:00 |
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DarthArgus
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c7a7a25d75
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Bypass the HACK creatures which are actually starships for attaching weapons. I assume there is maybe a better way of checking if we are looking at an object in this location or not, but i'll have to do some digging. This works for now.
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2016-01-21 16:52:51 -06:00 |
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DarthArgus
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ac16c075e1
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all but 3 object templates in theme_park all have HACK in the header, so we don't need warns on them as i think this is expected behavior
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2016-01-21 16:05:58 -06:00 |
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DarthArgus
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56cf409d6b
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this is mostly permissions fixes, and a few path fixes on some headers ...also removed unneeded crap for windows
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2015-11-14 21:48:24 -06:00 |
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DarthArgus
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c9c39d5713
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and fix a ton more minor performance issues
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2014-10-27 22:39:57 -07:00 |
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DarthArgus
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7b6271b48d
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fix more warnings
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2014-10-27 18:59:37 -07:00 |
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DarthArgus
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4d2287d072
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potentially breaking: unused vars
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2014-10-26 23:28:34 -07:00 |
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DarthArgus
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594b3a4254
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remove unnecessary null checks
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2014-10-26 22:53:42 -07:00 |
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DarthArgus
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46316f28fb
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another one
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2015-10-16 21:34:49 -05:00 |
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DarthArgus
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b61c932498
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more fixing and cleanup
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2015-10-13 20:49:42 -05:00 |
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CodeCodon
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88dd8d2edb
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hide more warns
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2015-08-02 17:24:23 -05:00 |
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Anonymous
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210bdb91d8
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Removed references to tr1 now that c++11 works
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2014-01-23 09:28:13 -07:00 |
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Anonymous
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fac1f2c5ae
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Removed STLport requirement
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2014-01-23 00:16:13 -07:00 |
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Anonymous
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bb542af614
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Fixes for dealing with iterators in newer stlport versions
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2014-01-16 14:01:39 -07:00 |
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Anonymous
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0196cf51d0
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Added serverGame library
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2014-01-15 03:59:18 -07:00 |
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