Commit Graph
27 Commits
Author SHA1 Message Date
DarthArgus 8e94519082 persister cleanup (still broke but logic is there for when it isn't); also replace all the SOE BS for forwarding stl port with native object classes because i thought that may be part of the problem... 2016-12-10 23:17:06 +00:00
DarthArgus 3b430656ba remove SOE deprecated code and files - leaving in the #if 0 blocks with TODO and other possible uses for later 2016-03-24 21:07:31 +00:00
DarthArgus a65ea6163d remove more of the testdata stuff - it never does anything other than occupy memory, in debug builds 2016-03-24 19:19:44 +00:00
DarthArgus 03dc62efba newer standards prefer nullptr over NULL - this is most of them but there are others too 2016-02-15 00:07:31 -06:00
DarthArgus dd6cfa8399 clean up some debug warning stuff 2016-01-31 01:56:05 -06:00
DarthArgus 33bde18672 just go about silencing those in release mode like everything else...i promise i'm not dumb 2016-01-21 23:46:13 -06:00
DarthArgus 0cd9d5ce67 for now let's just leave this alone, maybe there is a real, proper way to fix this 2016-01-21 23:21:48 -06:00
DarthArgus 9bebf76c85 set these back to the way they were, so they hopefully don't bug out - may need to add .c_str() somewhere too 2016-01-21 22:10:11 -06:00
DarthArgus ba9f47f9db ok, that revert may have been a bit premature as this seems to work 2016-01-21 21:34:47 -06:00
DarthArgus 5d536244ae Revert "screw this, seems default weapons just are busted for some "creatures" even if said creature is a shuttle"
This reverts commit 0a27156c59.
2016-01-21 21:03:15 -06:00
DarthArgus b809ab5d31 whoops 2016-01-21 18:16:59 -06:00
DarthArgus 0a27156c59 screw this, seems default weapons just are busted for some "creatures" even if said creature is a shuttle 2016-01-21 18:13:49 -06:00
DarthArgus 7ae75ed475 fix a var, may still need to call c_str on it to prevent gibberish output 2016-01-21 18:04:23 -06:00
DarthArgus c7a7a25d75 Bypass the HACK creatures which are actually starships for attaching weapons. I assume there is maybe a better way of checking if we are looking at an object in this location or not, but i'll have to do some digging. This works for now. 2016-01-21 16:52:51 -06:00
DarthArgus ac16c075e1 all but 3 object templates in theme_park all have HACK in the header, so we don't need warns on them as i think this is expected behavior 2016-01-21 16:05:58 -06:00
DarthArgus 56cf409d6b this is mostly permissions fixes, and a few path fixes on some headers ...also removed unneeded crap for windows 2015-11-14 21:48:24 -06:00
DarthArgus c9c39d5713 and fix a ton more minor performance issues 2014-10-27 22:39:57 -07:00
DarthArgus 7b6271b48d fix more warnings 2014-10-27 18:59:37 -07:00
DarthArgus 4d2287d072 potentially breaking: unused vars 2014-10-26 23:28:34 -07:00
DarthArgus 594b3a4254 remove unnecessary null checks 2014-10-26 22:53:42 -07:00
DarthArgus 46316f28fb another one 2015-10-16 21:34:49 -05:00
DarthArgus b61c932498 more fixing and cleanup 2015-10-13 20:49:42 -05:00
CodeCodon 88dd8d2edb hide more warns 2015-08-02 17:24:23 -05:00
Anonymous 210bdb91d8 Removed references to tr1 now that c++11 works 2014-01-23 09:28:13 -07:00
Anonymous fac1f2c5ae Removed STLport requirement 2014-01-23 00:16:13 -07:00
Anonymous bb542af614 Fixes for dealing with iterators in newer stlport versions 2014-01-16 14:01:39 -07:00
Anonymous 0196cf51d0 Added serverGame library 2014-01-15 03:59:18 -07:00