Commit Graph
28 Commits
Author SHA1 Message Date
DarthArgus 2c0ad68634 turn the functions in the persister that return Snapshot & into functions that return Snapshot * since everything else does that way already 2016-12-12 22:14:01 +00:00
DarthArgus 5ee6a5b9de go back to our original ... 2016-12-11 00:27:23 +00:00
DarthArgus 8e94519082 persister cleanup (still broke but logic is there for when it isn't); also replace all the SOE BS for forwarding stl port with native object classes because i thought that may be part of the problem... 2016-12-10 23:17:06 +00:00
DarthArgus 76d08c50da kill me. 2016-12-10 04:16:07 +00:00
DarthArgus 3a62cb8b86 whoops! 2016-12-10 00:52:08 +00:00
DarthArgus e7080c4283 misnomer 2016-12-10 00:50:30 +00:00
DarthArgus 8d471e8057 add discrepancy tracking for delete counts, with a loop that should clean up orphans 2016-12-10 00:46:54 +00:00
DarthArgus 773ec16c59 mutex removal since they aren't helping 2016-12-09 23:56:57 +00:00
DarthArgus fd73109f03 this is broken but proves where our race condition comes from 2016-12-09 22:30:25 +00:00
DarthArgus 8834b81283 in theory this is all we need to keep from stepping on our own toes; if we have a delete bug after this we need to look at that freaking map and it's constituents, specifically the NetworkId member 2016-12-09 22:10:54 +00:00
DarthArgus 64eda543f9 in theory this should let things run but warn when we leak 2016-12-09 21:24:22 +00:00
DarthArgus 87443dd17e prevent death of server if we're waiting on a save to finish but still warn about it; only lock at the top of saveCompleted 2016-12-09 21:02:46 +00:00
DarthArgus 6418f430f9 this should let us delete snapshots at the cost of latency 2016-12-09 03:37:21 +00:00
DarthArgus a353c128c3 fix db bug; cleanup; better destructors 2016-12-08 17:23:03 +00:00
DarthArgus b17393763a madness 2016-12-06 16:58:56 +00:00
DarthArgus cbfc88d54b cleanup works and reduces our memory footprint, and error messages 2016-12-04 00:56:25 +00:00
DarthArgus f9c0a47a39 finish removing the SOE memory management 2016-12-04 00:56:11 +00:00
DarthArgus 9f9fed4693 memory manager cleanup and removal 2016-12-04 00:55:37 +00:00
DarthArgus 23cf1cc584 well according to SO this looks correct https://stackoverflow.com/questions/991335/how-to-erase-delete-pointers-to-objects-stored-in-a-vector 2016-11-20 07:47:19 -06:00
DarthArgus cceff1dc1a oops, don't want to invalidate... and yes the completedSnapshot should in theory point to the same snapshot, but for whatever reason deleting it crashes the TC but not my local setup 2016-11-20 07:34:15 -06:00
DarthArgus b2a5fc55ab well, not quite 2016-11-20 07:32:49 -06:00
DarthArgus 74ebc3ec43 if this builds i think it will fix the mem issue 2016-11-20 06:25:19 -06:00
DarthArgus 331dec707b apparently we fixed whatever was really causing crashes for this... 2016-11-15 07:30:12 +00:00
DarthArgus 109d4234c9 let's see how many typos i have 2016-09-30 19:57:14 -05:00
DarthArgus 03dc62efba newer standards prefer nullptr over NULL - this is most of them but there are others too 2016-02-15 00:07:31 -06:00
DarthArgus d9249aa9f5 TEMP FIX? This may leave things hanging in memory but does make housing packup not crash the server - it may be something to do with the empty destructors in the backtrace (see comment). 2015-11-20 21:06:37 -06:00
DarthArgus 56cf409d6b this is mostly permissions fixes, and a few path fixes on some headers ...also removed unneeded crap for windows 2015-11-14 21:48:24 -06:00
Anonymous ebad6e01af Added serverDatabase library 2014-01-17 08:02:53 -07:00