DarthArgus
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318eb0353e
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here's hoping these are enough
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2016-12-29 07:16:48 +00:00 |
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DarthArgus
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ef1b4d90d6
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try a mutex to see if it keeps us from deleting our playerobjects
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2016-12-29 00:15:28 -06:00 |
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DarthArgus
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af37f5b847
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get better warning/error output on character creation failures
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2016-12-29 04:28:37 +00:00 |
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DarthArgus
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a6ca356c00
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turn off db cleanup
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2016-12-22 23:05:16 +00:00 |
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DarthArgus
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4b40913c1d
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cleanups
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2016-12-21 07:21:41 +00:00 |
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DarthArgus
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ca7adf0471
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cleanup
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2016-12-19 00:18:49 +00:00 |
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DarthArgus
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1e6ca47c81
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remove the rest of that bastard
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2016-12-14 03:58:14 +00:00 |
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DarthArgus
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1b39af27b2
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final part of fix: move saving of buffers into SwgSnapshot - it crashes if called from the parent class
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2016-12-14 01:48:59 +00:00 |
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DarthArgus
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e0884e9149
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auto makes me happy
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2016-12-13 18:41:45 +00:00 |
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DarthArgus
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2c0ad68634
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turn the functions in the persister that return Snapshot & into functions that return Snapshot * since everything else does that way already
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2016-12-12 22:14:01 +00:00 |
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DarthArgus
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5ee6a5b9de
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go back to our original ...
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2016-12-11 00:27:23 +00:00 |
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DarthArgus
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8e94519082
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persister cleanup (still broke but logic is there for when it isn't); also replace all the SOE BS for forwarding stl port with native object classes because i thought that may be part of the problem...
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2016-12-10 23:17:06 +00:00 |
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DarthArgus
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688ab3fc9e
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unfuck the code a little
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2016-12-10 04:24:14 +00:00 |
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DarthArgus
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76d08c50da
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kill me.
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2016-12-10 04:16:07 +00:00 |
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DarthArgus
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3a62cb8b86
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whoops!
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2016-12-10 00:52:08 +00:00 |
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DarthArgus
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e7080c4283
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misnomer
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2016-12-10 00:50:30 +00:00 |
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DarthArgus
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8d471e8057
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add discrepancy tracking for delete counts, with a loop that should clean up orphans
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2016-12-10 00:46:54 +00:00 |
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DarthArgus
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773ec16c59
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mutex removal since they aren't helping
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2016-12-09 23:56:57 +00:00 |
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DarthArgus
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fd73109f03
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this is broken but proves where our race condition comes from
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2016-12-09 22:30:25 +00:00 |
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DarthArgus
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8834b81283
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in theory this is all we need to keep from stepping on our own toes; if we have a delete bug after this we need to look at that freaking map and it's constituents, specifically the NetworkId member
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2016-12-09 22:10:54 +00:00 |
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DarthArgus
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64eda543f9
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in theory this should let things run but warn when we leak
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2016-12-09 21:24:22 +00:00 |
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DarthArgus
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87443dd17e
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prevent death of server if we're waiting on a save to finish but still warn about it; only lock at the top of saveCompleted
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2016-12-09 21:02:46 +00:00 |
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DarthArgus
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bf396ac2a2
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add loader mutex; cleanup a couple elseif chains into switches
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2016-12-09 15:22:23 +00:00 |
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DarthArgus
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6418f430f9
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this should let us delete snapshots at the cost of latency
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2016-12-09 03:37:21 +00:00 |
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DarthArgus
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a353c128c3
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fix db bug; cleanup; better destructors
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2016-12-08 17:23:03 +00:00 |
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DarthArgus
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b17393763a
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madness
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2016-12-06 16:58:56 +00:00 |
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DarthArgus
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cbfc88d54b
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cleanup works and reduces our memory footprint, and error messages
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2016-12-04 00:56:25 +00:00 |
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DarthArgus
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066eac440e
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nit picking on unrelated to the leak things...
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2016-12-04 00:56:24 +00:00 |
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DarthArgus
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9d8b7c0d3a
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Support oracle 10.2.0.4 client libs
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2016-12-04 00:56:24 +00:00 |
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DarthArgus
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f9c0a47a39
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finish removing the SOE memory management
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2016-12-04 00:56:11 +00:00 |
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DarthArgus
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9f9fed4693
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memory manager cleanup and removal
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2016-12-04 00:55:37 +00:00 |
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DarthArgus
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23cf1cc584
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well according to SO this looks correct https://stackoverflow.com/questions/991335/how-to-erase-delete-pointers-to-objects-stored-in-a-vector
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2016-11-20 07:47:19 -06:00 |
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DarthArgus
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cceff1dc1a
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oops, don't want to invalidate... and yes the completedSnapshot should in theory point to the same snapshot, but for whatever reason deleting it crashes the TC but not my local setup
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2016-11-20 07:34:15 -06:00 |
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DarthArgus
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b2a5fc55ab
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well, not quite
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2016-11-20 07:32:49 -06:00 |
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DarthArgus
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74ebc3ec43
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if this builds i think it will fix the mem issue
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2016-11-20 06:25:19 -06:00 |
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DarthArgus
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331dec707b
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apparently we fixed whatever was really causing crashes for this...
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2016-11-15 07:30:12 +00:00 |
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DarthArgus
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b5d4b8d0b8
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typos part 1
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2016-10-01 01:04:05 +00:00 |
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DarthArgus
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109d4234c9
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let's see how many typos i have
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2016-09-30 19:57:14 -05:00 |
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DarthArgus
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e65b05ada9
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mostly template initializations to prevent undefined behavior in the
(unlikely) chance some of these properties are used
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2016-07-24 21:25:03 -07:00 |
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DarthArgus
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9b369713e1
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again, re-add some windows stuff Revert "possibly controversial commit: remove all windows sources, keeping only the windows cmake so that we can generate an sln to edit the code"
This reverts commit 48ba7961eb.
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2016-07-23 18:01:50 -07:00 |
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DarthArgus
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3b430656ba
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remove SOE deprecated code and files - leaving in the #if 0 blocks with TODO and other possible uses for later
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2016-03-24 21:07:31 +00:00 |
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DarthArgus
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4093f2d0f4
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disable the memory manager entirely! - server scripts may load _slightly_ slower at least, visibly, but we don't crash this way
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2016-02-26 09:54:55 -06:00 |
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DarthArgus
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877d0a9b62
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flint++ static analyzer detected items (not all that were likely legit positives, but a start) as well as some clang detected unused vars, cleanup_
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2016-02-18 22:55:54 -06:00 |
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DarthArgus
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dd9db6d350
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Revert "Revert "newer standards prefer nullptr over NULL - this is most of them but there are others too""
This reverts commit 8e2160f33e.
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2016-02-11 21:19:18 -06:00 |
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DarthArgus
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8e2160f33e
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Revert "newer standards prefer nullptr over NULL - this is most of them but there are others too"
This reverts commit 3e4cc36e7e.
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2016-02-11 19:44:31 -06:00 |
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DarthArgus
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3e4cc36e7e
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newer standards prefer nullptr over NULL - this is most of them but there are others too
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2016-02-11 15:16:14 -06:00 |
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DarthArgus
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48ba7961eb
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possibly controversial commit: remove all windows sources, keeping only the windows cmake so that we can generate an sln to edit the code
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2016-01-27 15:22:22 -06:00 |
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DarthArgus
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d9249aa9f5
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TEMP FIX? This may leave things hanging in memory but does make housing packup not crash the server - it may be something to do with the empty destructors in the backtrace (see comment).
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2015-11-20 21:06:37 -06:00 |
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DarthArgus
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56cf409d6b
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this is mostly permissions fixes, and a few path fixes on some headers ...also removed unneeded crap for windows
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2015-11-14 21:48:24 -06:00 |
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DarthArgus
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4d2287d072
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potentially breaking: unused vars
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2014-10-26 23:28:34 -07:00 |
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