DarthArgus
|
fb430fa7fe
|
fix desync issue with image design - closes #36
|
2016-06-01 14:35:54 +00:00 |
|
DarthArgus
|
b9b63e503d
|
this message is so freaking annoying, i must comment it out. TODO
|
2016-05-23 00:40:24 +00:00 |
|
DarthArgus
|
e3a67c1ef7
|
stupid casing
|
2016-05-23 00:26:18 +00:00 |
|
DarthArgus
|
7139c1354d
|
log when we send a keepalive, it may be related to being overloaded in which case we may need to throttle some things a bit...
|
2016-05-23 00:25:06 +00:00 |
|
DarthArgus
|
02193e560a
|
this warning never really indicates a problem as the gametime DOES get set eventually
|
2016-05-23 00:02:14 +00:00 |
|
DarthArgus
|
a78fbb9978
|
make a warning debug only
|
2016-05-22 04:32:03 +00:00 |
|
DarthArgus
|
b724093bcb
|
reduce spam on release mode
|
2016-05-15 21:20:51 +00:00 |
|
DarthArgus
|
321a19c315
|
unnecessary ifdef
|
2016-05-15 21:11:29 +00:00 |
|
DarthArgus
|
18d14502b3
|
giveTime always ends up succeeding, this message just spams the console
|
2016-05-15 21:02:00 +00:00 |
|
DarthArgus
|
0491c0faf2
|
silence warnings about sendControllerMessageToAuthServer while uninitialized - closes #22 for release builds, see bug for more info
|
2016-05-09 16:58:45 +00:00 |
|
swg
|
2375f62ccf
|
Adding serverinfo command
|
2016-04-21 22:07:01 +01:00 |
|
DarthArgus
|
6a8538e251
|
remove superfluous if statement
|
2016-04-16 19:58:39 +00:00 |
|
DarthArgus
|
8d44908b4b
|
this seems to have been test code...we can reenable if something feels missing later
|
2016-03-24 21:52:27 +00:00 |
|
DarthArgus
|
cd997925eb
|
cleanup all the "#if 1" macro blocks
|
2016-03-24 21:27:54 +00:00 |
|
DarthArgus
|
01cdf52bc0
|
and some more stragglers
|
2016-03-24 21:19:10 +00:00 |
|
DarthArgus
|
3b430656ba
|
remove SOE deprecated code and files - leaving in the #if 0 blocks with TODO and other possible uses for later
|
2016-03-24 21:07:31 +00:00 |
|
DarthArgus
|
fe52202924
|
make this error message actually useful
|
2016-03-24 19:33:37 +00:00 |
|
DarthArgus
|
a65ea6163d
|
remove more of the testdata stuff - it never does anything other than occupy memory, in debug builds
|
2016-03-24 19:19:44 +00:00 |
|
DarthArgus
|
b4e6224ce7
|
hacky but improves debugging output - may need some format cleanups (extra newline at end?) - gives us function, file, and line # for warnings and fatals
|
2016-03-11 23:01:27 -06:00 |
|
DarthArgus
|
43fd155bac
|
hide some more spam in release mode
|
2016-03-03 12:00:01 -06:00 |
|
DarthArgus
|
4093f2d0f4
|
disable the memory manager entirely! - server scripts may load _slightly_ slower at least, visibly, but we don't crash this way
|
2016-02-26 09:54:55 -06:00 |
|
DarthArgus
|
bf626d68e4
|
default trap script errors to false as they tend to crash the newer javas at the moment
|
2016-02-19 19:16:07 -06:00 |
|
DarthArgus
|
fe09cb38c1
|
add the javaUseXcheck option to ServerGame to allow for use of the jni linting/checking system, which spams shitloads of output
|
2016-02-19 19:01:21 -06:00 |
|
DarthArgus
|
877d0a9b62
|
flint++ static analyzer detected items (not all that were likely legit positives, but a start) as well as some clang detected unused vars, cleanup_
|
2016-02-18 22:55:54 -06:00 |
|
DarthArgus
|
dd9db6d350
|
Revert "Revert "newer standards prefer nullptr over NULL - this is most of them but there are others too""
This reverts commit 8e2160f33e.
|
2016-02-11 21:19:18 -06:00 |
|
DarthArgus
|
8e2160f33e
|
Revert "newer standards prefer nullptr over NULL - this is most of them but there are others too"
This reverts commit 3e4cc36e7e.
|
2016-02-11 19:44:31 -06:00 |
|
DarthArgus
|
3e4cc36e7e
|
newer standards prefer nullptr over NULL - this is most of them but there are others too
|
2016-02-11 15:16:14 -06:00 |
|
DarthArgus
|
97feb98d31
|
i think this bit was ok and it was a false positive - someone prove me wrong if you think otherwise
|
2016-02-03 02:11:30 -06:00 |
|
DarthArgus
|
adf7f67682
|
fix some cppcheck detected (potential) issues
|
2016-02-03 02:00:56 -06:00 |
|
DarthArgus
|
8e048cc02f
|
clang friendliness and a string fix
|
2016-01-31 22:47:28 -06:00 |
|
DarthArgus
|
7c90f74f43
|
kill another useless warning, but leave another intact for the falcon npe instance - the only one left now is more of an informational message in debug mode, letting us know that the falcon is invulnerable
|
2016-01-31 16:58:24 -06:00 |
|
DarthArgus
|
97e89e2be2
|
the "special" npe falcon instance throws useless warns, this should be the last of them silenced
|
2016-01-31 16:16:55 -06:00 |
|
DarthArgus
|
9f83b6ab3c
|
these can fail silently since the default 1.0 is sane
|
2016-01-31 15:31:24 -06:00 |
|
DarthArgus
|
9eb245957e
|
comment out some unused vars
|
2016-01-31 12:42:40 -06:00 |
|
DarthArgus
|
d7c2ee9382
|
a few straggler debug_warning conversions for some of the more annoying outputs
|
2016-01-31 12:01:34 -06:00 |
|
DarthArgus
|
dd6cfa8399
|
clean up some debug warning stuff
|
2016-01-31 01:56:05 -06:00 |
|
DarthArgus
|
48ba7961eb
|
possibly controversial commit: remove all windows sources, keeping only the windows cmake so that we can generate an sln to edit the code
|
2016-01-27 15:22:22 -06:00 |
|
DarthArgus
|
38a6f39ef7
|
this fixes ord mantell; may throw some warns we don't like in release mode.
|
2016-01-22 13:45:19 -06:00 |
|
DarthArgus
|
33bde18672
|
just go about silencing those in release mode like everything else...i promise i'm not dumb
|
2016-01-21 23:46:13 -06:00 |
|
DarthArgus
|
0cd9d5ce67
|
for now let's just leave this alone, maybe there is a real, proper way to fix this
|
2016-01-21 23:21:48 -06:00 |
|
DarthArgus
|
9bebf76c85
|
set these back to the way they were, so they hopefully don't bug out - may need to add .c_str() somewhere too
|
2016-01-21 22:10:11 -06:00 |
|
DarthArgus
|
ba9f47f9db
|
ok, that revert may have been a bit premature as this seems to work
|
2016-01-21 21:34:47 -06:00 |
|
DarthArgus
|
5d536244ae
|
Revert "screw this, seems default weapons just are busted for some "creatures" even if said creature is a shuttle"
This reverts commit 0a27156c59.
|
2016-01-21 21:03:15 -06:00 |
|
DarthArgus
|
ee2b95795f
|
comment this out instead
|
2016-01-21 21:02:24 -06:00 |
|
DarthArgus
|
b809ab5d31
|
whoops
|
2016-01-21 18:16:59 -06:00 |
|
DarthArgus
|
0a27156c59
|
screw this, seems default weapons just are busted for some "creatures" even if said creature is a shuttle
|
2016-01-21 18:13:49 -06:00 |
|
DarthArgus
|
7ae75ed475
|
fix a var, may still need to call c_str on it to prevent gibberish output
|
2016-01-21 18:04:23 -06:00 |
|
DarthArgus
|
c7a7a25d75
|
Bypass the HACK creatures which are actually starships for attaching weapons. I assume there is maybe a better way of checking if we are looking at an object in this location or not, but i'll have to do some digging. This works for now.
|
2016-01-21 16:52:51 -06:00 |
|
DarthArgus
|
d3c38dac99
|
fix another warning
|
2016-01-21 16:06:01 -06:00 |
|
DarthArgus
|
ac16c075e1
|
all but 3 object templates in theme_park all have HACK in the header, so we don't need warns on them as i think this is expected behavior
|
2016-01-21 16:05:58 -06:00 |
|