DarthArgus
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4a0528fea2
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Merge branch 'testing' of git.stellabellum.net:staff/src into testing
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2016-12-29 02:56:41 -06:00 |
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DarthArgus
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0995323201
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move these to before and after as they were before the changes
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2016-12-29 08:53:48 +00:00 |
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DarthArgus
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9e8beefada
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general cleanup; remove those mutexes and debug output as they didn't get us anywhere
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2016-12-29 08:47:16 +00:00 |
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DarthArgus
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dd9d5ae6bd
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more tracking of creation
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2016-12-29 08:47:03 +00:00 |
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DarthArgus
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227ffe97fc
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Merge branch 'testing' of git.stellabellum.net:staff/src into testing
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2016-12-29 01:30:27 -06:00 |
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DarthArgus
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318eb0353e
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here's hoping these are enough
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2016-12-29 07:16:48 +00:00 |
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DarthArgus
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8f48391b79
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trying to figure out where i'm causing us to hang
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2016-12-29 00:59:54 -06:00 |
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DarthArgus
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ef1b4d90d6
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try a mutex to see if it keeps us from deleting our playerobjects
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2016-12-29 00:15:28 -06:00 |
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DarthArgus
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af37f5b847
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get better warning/error output on character creation failures
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2016-12-29 04:28:37 +00:00 |
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DarthArgus
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058bcd9b3d
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check for gm in ConsoleCommandParserScript
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2016-12-27 19:59:17 +00:00 |
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DarthArgus
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530b2b470b
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add our mapping table
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2016-12-26 13:56:45 -06:00 |
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DarthArgus
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36b35ea790
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mitigate a seefo exploit; copy our profiled build cmakelists
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2016-12-23 12:24:34 +00:00 |
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DarthArgus
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bf1bc17c8e
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per cekis
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2016-12-23 02:31:24 +00:00 |
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DarthArgus
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a6ca356c00
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turn off db cleanup
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2016-12-22 23:05:16 +00:00 |
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DarthArgus
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2b6823ccb5
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well this is closer to correct but i think we may need to ALWAYS use "myProcessId" instead of the one from db
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2016-12-22 22:59:02 +00:00 |
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DarthArgus
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e52db8de78
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Merge branch 'morefun' into clang-profile-build
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2016-12-21 21:17:32 +00:00 |
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DarthArgus
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5009441d4d
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maybe this is the culprit
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2016-12-21 19:48:51 +00:00 |
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DarthArgus
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f189edde22
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return status on this function
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2016-12-21 19:39:14 +00:00 |
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DarthArgus
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fc1ecd364a
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sleep 100ms here instead of 500
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2016-12-21 11:21:45 +00:00 |
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DarthArgus
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3376dd9ff3
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you're running too damn fast!
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2016-12-21 11:21:18 +00:00 |
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DarthArgus
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4f61e58604
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revert the governor for jni
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2016-12-21 11:10:37 +00:00 |
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DarthArgus
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957aef2366
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we can build with newer compilers but _must_ use the gcc 5.x libs
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2016-12-21 11:09:07 +00:00 |
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DarthArgus
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125b27065c
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you're running too damn fast!
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2016-12-21 07:59:16 +00:00 |
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DarthArgus
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4b40913c1d
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cleanups
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2016-12-21 07:21:41 +00:00 |
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DarthArgus
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abd34e0e99
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just being anal
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2016-12-21 04:21:24 +00:00 |
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DarthArgus
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41827b9d97
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my mistake
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2016-12-19 00:46:59 +00:00 |
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DarthArgus
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ca7adf0471
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cleanup
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2016-12-19 00:18:49 +00:00 |
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DarthArgus
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34ee420ae0
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Revert "fix race condition when persisting large numbers of items"
This reverts commit 7b1f5a9991.
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2016-12-19 00:17:35 +00:00 |
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DarthArgus
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74d2a3e189
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silence some more warnings in release mode
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2016-12-18 04:46:52 +00:00 |
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DarthArgus
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21bd64eef8
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enable logging of space cheaters
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2016-12-18 04:33:37 +00:00 |
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DarthArgus
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263f32fb01
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fix a bit of chatty ai logs
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2016-12-18 04:25:28 +00:00 |
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DarthArgus
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be4b3f905d
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clang 4.0 fixes
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2016-12-17 19:55:13 +00:00 |
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DarthArgus
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7e2d3377ed
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this proxy list sometimes went out of scope before copied, fix it so we don't bug any more toons!
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2016-12-16 21:26:36 +00:00 |
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DarthArgus
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967b59afcd
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Merge branch 'testing' of stellabellum.net:staff/src into testing
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2016-12-15 20:55:43 +00:00 |
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DarthArgus
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53b235cee6
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remove mulodi
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2016-12-15 17:17:24 +00:00 |
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DarthArgus
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fc750011bc
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strike that...
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2016-12-15 04:48:50 +00:00 |
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DarthArgus
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34d841161e
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if we don't find an object, request it be unloaded regardless of existence, to hopefully clear it to work next load attempt
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2016-12-15 04:00:30 +00:00 |
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DarthArgus
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1c6a70a87e
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we can now build with gcc6/stdc++6
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2016-12-15 03:02:36 +00:00 |
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DarthArgus
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505e68cec6
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move saving of buffers into SwgSnapshot
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2016-12-15 03:02:03 +00:00 |
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DarthArgus
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897dda2600
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auto makes me happy
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2016-12-15 03:02:02 +00:00 |
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DarthArgus
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18cb7d0e95
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persister cleanup
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2016-12-15 03:00:59 +00:00 |
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DarthArgus
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76d08c50da
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kill me.
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2016-12-10 04:16:07 +00:00 |
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DarthArgus
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3a62cb8b86
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whoops!
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2016-12-10 00:52:08 +00:00 |
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DarthArgus
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e7080c4283
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misnomer
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2016-12-10 00:50:30 +00:00 |
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DarthArgus
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8d471e8057
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add discrepancy tracking for delete counts, with a loop that should clean up orphans
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2016-12-10 00:46:54 +00:00 |
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DarthArgus
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773ec16c59
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mutex removal since they aren't helping
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2016-12-09 23:56:57 +00:00 |
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DarthArgus
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fd73109f03
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this is broken but proves where our race condition comes from
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2016-12-09 22:30:25 +00:00 |
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DarthArgus
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8834b81283
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in theory this is all we need to keep from stepping on our own toes; if we have a delete bug after this we need to look at that freaking map and it's constituents, specifically the NetworkId member
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2016-12-09 22:10:54 +00:00 |
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DarthArgus
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64eda543f9
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in theory this should let things run but warn when we leak
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2016-12-09 21:24:22 +00:00 |
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DarthArgus
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87443dd17e
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prevent death of server if we're waiting on a save to finish but still warn about it; only lock at the top of saveCompleted
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2016-12-09 21:02:46 +00:00 |
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