DarthArgus
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9e8beefada
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general cleanup; remove those mutexes and debug output as they didn't get us anywhere
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2016-12-29 08:47:16 +00:00 |
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DarthArgus
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ef1b4d90d6
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try a mutex to see if it keeps us from deleting our playerobjects
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2016-12-29 00:15:28 -06:00 |
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DarthArgus
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18cb7d0e95
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persister cleanup
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2016-12-15 03:00:59 +00:00 |
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DarthArgus
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76d08c50da
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kill me.
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2016-12-10 04:16:07 +00:00 |
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DarthArgus
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8d471e8057
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add discrepancy tracking for delete counts, with a loop that should clean up orphans
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2016-12-10 00:46:54 +00:00 |
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DarthArgus
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773ec16c59
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mutex removal since they aren't helping
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2016-12-09 23:56:57 +00:00 |
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DarthArgus
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6418f430f9
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this should let us delete snapshots at the cost of latency
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2016-12-09 03:37:21 +00:00 |
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DarthArgus
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3c50042abc
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flint++ static analyzer detected items (not all that were likely legit positives, but a start) as well as some clang detected unused vars, cleanup_
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2016-02-18 22:56:34 -06:00 |
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DarthArgus
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56cf409d6b
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this is mostly permissions fixes, and a few path fixes on some headers ...also removed unneeded crap for windows
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2015-11-14 21:48:24 -06:00 |
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Anonymous
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210bdb91d8
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Removed references to tr1 now that c++11 works
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2014-01-23 09:28:13 -07:00 |
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Anonymous
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fac1f2c5ae
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Removed STLport requirement
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2014-01-23 00:16:13 -07:00 |
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Anonymous
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ebad6e01af
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Added serverDatabase library
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2014-01-17 08:02:53 -07:00 |
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