DarthArgus
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95961e4a74
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according to GCC, no it isn't - fixes a warning
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2016-03-24 21:54:12 +00:00 |
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DarthArgus
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64b4a7731d
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fix a little mistake, we do in fact use this
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2016-03-24 17:09:21 +00:00 |
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DarthArgus
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1e2bf250f9
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remove unused var
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2016-03-24 16:39:57 +00:00 |
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DarthArgus
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03dc62efba
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newer standards prefer nullptr over NULL - this is most of them but there are others too
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2016-02-15 00:07:31 -06:00 |
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DarthArgus
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10e3ca6a11
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remove commented code that isn't used in orig leak either
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2016-02-03 11:11:34 -06:00 |
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DarthArgus
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9eb245957e
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comment out some unused vars
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2016-01-31 12:42:40 -06:00 |
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DarthArgus
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56cf409d6b
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this is mostly permissions fixes, and a few path fixes on some headers ...also removed unneeded crap for windows
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2015-11-14 21:48:24 -06:00 |
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DarthArgus
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c9c39d5713
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and fix a ton more minor performance issues
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2014-10-27 22:39:57 -07:00 |
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DarthArgus
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7254d00e3c
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and more performance tweaks
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2014-10-27 21:28:46 -07:00 |
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DarthArgus
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982290924a
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remove unused vars
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2014-10-26 23:22:06 -07:00 |
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DarthArgus
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eb2e7c78d8
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hopefully this fixes some more...
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2014-10-26 22:20:06 -07:00 |
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DarthArgus
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cfd76c7321
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fix another warn
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2015-10-20 11:49:39 -05:00 |
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DarthArgus
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15fbd34453
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almost no more warnings
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2015-10-16 23:34:57 -05:00 |
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Anonymous
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988d32eacb
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If you use memset to 0 out std::strings for initialization, you're gonna have a bad time.
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2014-02-11 02:25:18 -07:00 |
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Anonymous
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fac1f2c5ae
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Removed STLport requirement
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2014-01-23 00:16:13 -07:00 |
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Anonymous
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bb542af614
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Fixes for dealing with iterators in newer stlport versions
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2014-01-16 14:01:39 -07:00 |
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Anonymous
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2dc66d4398
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Added SwgGameServer project
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2014-01-15 23:18:07 -07:00 |
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