update objects set deleted=1 where exists (select 1 from battlefield_marker_objects b where objects.object_id = b.object_id); delete from battlefield_participants; declare new_obj_id number; begin new_obj_id := objectidmanager.get_single_id(); insert into objects (x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z, node_x, node_y, node_z, object_template_id, type_id, scene_id, controller_type, deleted, object_name, volume, contained_by, slot_arrangement, player_controlled, cache_version, load_contents, cash_balance, bank_balance, complexity, name_string_table, name_string_text, load_with, script_list, object_id) values (2488, 0, 4388, 1, 0, 0, 0, 2400, 0, 4300, -1985150318, 1112363595, 'tatooine', 0, 0, '', 1, 0, -1, 'N', 0, 'Y', 0, 0, 1, 'battlefield', 'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id); insert into tangible_objects (max_hit_points, visible, interest_radius, pvp_type, pvp_faction, count, condition, creator_id, source_draft_schematic, object_id) values (0, 'Y', 0, 0, 0, 0,768,0,0,new_obj_id); insert into battlefield_marker_objects (object_id, region_name) values (new_obj_id, '@battlefield:two_fortresses'); end; / declare new_obj_id number; begin new_obj_id := objectidmanager.get_single_id(); insert into objects (x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z, node_x, node_y, node_z, object_template_id, type_id, scene_id, controller_type, deleted, object_name, volume, contained_by, slot_arrangement, player_controlled, cache_version, load_contents, cash_balance, bank_balance, complexity, name_string_table, name_string_text, load_with, script_list, object_id) values (4950, 0, 4650, 1, 0, 0, 0, 4900, 0, 4600, 1128961081, 1112363595, 'tatooine', 0, 0, '', 1, 0, -1, 'N', 0, 'Y', 0, 0, 1, 'battlefield', 'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id); insert into tangible_objects (max_hit_points, visible, interest_radius, pvp_type, pvp_faction, count, condition, creator_id, source_draft_schematic, object_id) values (0, 'Y', 0, 0, 0, 0,768,0,0,new_obj_id); insert into battlefield_marker_objects (object_id, region_name) values (new_obj_id, '@battlefield:dune_sea'); end; / declare new_obj_id number; begin new_obj_id := objectidmanager.get_single_id(); insert into objects (x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z, node_x, node_y, node_z, object_template_id, type_id, scene_id, controller_type, deleted, object_name, volume, contained_by, slot_arrangement, player_controlled, cache_version, load_contents, cash_balance, bank_balance, complexity, name_string_table, name_string_text, load_with, script_list, object_id) values (-4113, 50, -533, 1, 0, 0, 0, -4200, 0, -600, 1128961081, 1112363595, 'naboo', 0, 0, '', 1, 0, -1, 'N', 0, 'Y', 0, 0, 1, 'battlefield', 'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id); insert into tangible_objects (max_hit_points, visible, interest_radius, pvp_type, pvp_faction, count, condition, creator_id, source_draft_schematic, object_id) values (0, 'Y', 0, 0, 0, 0,768,0,0,new_obj_id); insert into battlefield_marker_objects (object_id, region_name) values (new_obj_id, '@battlefield:naboo_pvp_01'); end; / declare new_obj_id number; begin new_obj_id := objectidmanager.get_single_id(); insert into objects (x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z, node_x, node_y, node_z, object_template_id, type_id, scene_id, controller_type, deleted, object_name, volume, contained_by, slot_arrangement, player_controlled, cache_version, load_contents, cash_balance, bank_balance, complexity, name_string_table, name_string_text, load_with, script_list, object_id) values (-3762, 10, -5377, 1, 0, 0, 0, -3800, 0, -5400, -1985150318, 1112363595, 'naboo', 0, 0, '', 1, 0, -1, 'N', 0, 'Y', 0, 0, 1, 'battlefield', 'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id); insert into tangible_objects (max_hit_points, visible, interest_radius, pvp_type, pvp_faction, count, condition, creator_id, source_draft_schematic, object_id) values (0, 'Y', 0, 0, 0, 0,768,0,0,new_obj_id); insert into battlefield_marker_objects (object_id, region_name) values (new_obj_id, '@battlefield:naboo_gungan_ruins'); end; / declare new_obj_id number; begin new_obj_id := objectidmanager.get_single_id(); insert into objects (x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z, node_x, node_y, node_z, object_template_id, type_id, scene_id, controller_type, deleted, object_name, volume, contained_by, slot_arrangement, player_controlled, cache_version, load_contents, cash_balance, bank_balance, complexity, name_string_table, name_string_text, load_with, script_list, object_id) values (-5044, -207, 6662, 1, 0, 0, 0, -5100, -300, 6600, -1985150318, 1112363595, 'naboo', 0, 0, '', 1, 0, -1, 'N', 0, 'Y', 0, 0, 1, 'battlefield', 'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id); insert into tangible_objects (max_hit_points, visible, interest_radius, pvp_type, pvp_faction, count, condition, creator_id, source_draft_schematic, object_id) values (0, 'Y', 0, 0, 0, 0,768,0,0,new_obj_id); insert into battlefield_marker_objects (object_id, region_name) values (new_obj_id, '@battlefield:imperial_beach_fortress'); end; / declare new_obj_id number; begin new_obj_id := objectidmanager.get_single_id(); insert into objects (x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z, node_x, node_y, node_z, object_template_id, type_id, scene_id, controller_type, deleted, object_name, volume, contained_by, slot_arrangement, player_controlled, cache_version, load_contents, cash_balance, bank_balance, complexity, name_string_table, name_string_text, load_with, script_list, object_id) values (-2337, 77, 6427, 1, 0, 0, 0, -2400, 0, 6400, 1128961081, 1112363595, 'rori', 0, 0, '', 1, 0, -1, 'N', 0, 'Y', 0, 0, 1, 'battlefield', 'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id); insert into tangible_objects (max_hit_points, visible, interest_radius, pvp_type, pvp_faction, count, condition, creator_id, source_draft_schematic, object_id) values (0, 'Y', 0, 0, 0, 0,768,0,0,new_obj_id); insert into battlefield_marker_objects (object_id, region_name) values (new_obj_id, '@battlefield:rori_pvp_01'); end; / declare new_obj_id number; begin new_obj_id := objectidmanager.get_single_id(); insert into objects (x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z, node_x, node_y, node_z, object_template_id, type_id, scene_id, controller_type, deleted, object_name, volume, contained_by, slot_arrangement, player_controlled, cache_version, load_contents, cash_balance, bank_balance, complexity, name_string_table, name_string_text, load_with, script_list, object_id) values (2879, 107, -1277, 1, 0, 0, 0, 2800, 100, -1300, 1128961081, 1112363595, 'rori', 0, 0, '', 1, 0, -1, 'N', 0, 'Y', 0, 0, 1, 'battlefield', 'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id); insert into tangible_objects (max_hit_points, visible, interest_radius, pvp_type, pvp_faction, count, condition, creator_id, source_draft_schematic, object_id) values (0, 'Y', 0, 0, 0, 0,768,0,0,new_obj_id); insert into battlefield_marker_objects (object_id, region_name) values (new_obj_id, '@battlefield:rori_pvp_02'); end; / declare new_obj_id number; begin new_obj_id := objectidmanager.get_single_id(); insert into objects (x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z, node_x, node_y, node_z, object_template_id, type_id, scene_id, controller_type, deleted, object_name, volume, contained_by, slot_arrangement, player_controlled, cache_version, load_contents, cash_balance, bank_balance, complexity, name_string_table, name_string_text, load_with, script_list, object_id) values (-3372, 76, -6972, 1, 0, 0, 0, -3400, 0, -7000, -1985150318, 1112363595, 'rori', 0, 0, '', 1, 0, -1, 'N', 0, 'Y', 0, 0, 1, 'battlefield', 'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id); insert into tangible_objects (max_hit_points, visible, interest_radius, pvp_type, pvp_faction, count, condition, creator_id, source_draft_schematic, object_id) values (0, 'Y', 0, 0, 0, 0,768,0,0,new_obj_id); insert into battlefield_marker_objects (object_id, region_name) values (new_obj_id, '@battlefield:rori_mudflats_pve'); end; / declare new_obj_id number; begin new_obj_id := objectidmanager.get_single_id(); insert into objects (x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z, node_x, node_y, node_z, object_template_id, type_id, scene_id, controller_type, deleted, object_name, volume, contained_by, slot_arrangement, player_controlled, cache_version, load_contents, cash_balance, bank_balance, complexity, name_string_table, name_string_text, load_with, script_list, object_id) values (-3420, 22, -3196, 1, 0, 0, 0, -3500, 0, -3200, -1985150318, 1112363595, 'talus', 0, 0, '', 1, 0, -1, 'N', 0, 'Y', 0, 0, 1, 'battlefield', 'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id); insert into tangible_objects (max_hit_points, visible, interest_radius, pvp_type, pvp_faction, count, condition, creator_id, source_draft_schematic, object_id) values (0, 'Y', 0, 0, 0, 0,768,0,0,new_obj_id); insert into battlefield_marker_objects (object_id, region_name) values (new_obj_id, '@battlefield:talus_pve_01'); end; / declare new_obj_id number; begin new_obj_id := objectidmanager.get_single_id(); insert into objects (x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z, node_x, node_y, node_z, object_template_id, type_id, scene_id, controller_type, deleted, object_name, volume, contained_by, slot_arrangement, player_controlled, cache_version, load_contents, cash_balance, bank_balance, complexity, name_string_table, name_string_text, load_with, script_list, object_id) values (-5355, 0, 2783.5, 1, 0, 0, 0, -5400, 0, 2700, 1128961081, 1112363595, 'talus', 0, 0, '', 1, 0, -1, 'N', 0, 'Y', 0, 0, 1, 'battlefield', 'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id); insert into tangible_objects (max_hit_points, visible, interest_radius, pvp_type, pvp_faction, count, condition, creator_id, source_draft_schematic, object_id) values (0, 'Y', 0, 0, 0, 0,768,0,0,new_obj_id); insert into battlefield_marker_objects (object_id, region_name) values (new_obj_id, '@battlefield:talus_pvp_01'); end; / declare new_obj_id number; begin new_obj_id := objectidmanager.get_single_id(); insert into objects (x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z, node_x, node_y, node_z, object_template_id, type_id, scene_id, controller_type, deleted, object_name, volume, contained_by, slot_arrangement, player_controlled, cache_version, load_contents, cash_balance, bank_balance, complexity, name_string_table, name_string_text, load_with, script_list, object_id) values (-411, 0, 4639, 1, 0, 0, 0, -500, 0, 4600, 1128961081, 1112363595, 'talus', 0, 0, '', 1, 0, -1, 'N', 0, 'Y', 0, 0, 1, 'battlefield', 'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id); insert into tangible_objects (max_hit_points, visible, interest_radius, pvp_type, pvp_faction, count, condition, creator_id, source_draft_schematic, object_id) values (0, 'Y', 0, 0, 0, 0,768,0,0,new_obj_id); insert into battlefield_marker_objects (object_id, region_name) values (new_obj_id, '@battlefield:talus_pvp_02'); end; / declare new_obj_id number; begin new_obj_id := objectidmanager.get_single_id(); insert into objects (x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z, node_x, node_y, node_z, object_template_id, type_id, scene_id, controller_type, deleted, object_name, volume, contained_by, slot_arrangement, player_controlled, cache_version, load_contents, cash_balance, bank_balance, complexity, name_string_table, name_string_text, load_with, script_list, object_id) values (3791, 0, -2416, 1, 0, 0, 0, 3700, 0, -2500, 1128961081, 1112363595, 'yavin4', 0, 0, '', 1, 0, -1, 'N', 0, 'Y', 0, 0, 1, 'battlefield', 'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id); insert into tangible_objects (max_hit_points, visible, interest_radius, pvp_type, pvp_faction, count, condition, creator_id, source_draft_schematic, object_id) values (0, 'Y', 0, 0, 0, 0,768,0,0,new_obj_id); insert into battlefield_marker_objects (object_id, region_name) values (new_obj_id, '@battlefield:yavin4_mountain_pvp'); end; / declare new_obj_id number; begin new_obj_id := objectidmanager.get_single_id(); insert into objects (x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z, node_x, node_y, node_z, object_template_id, type_id, scene_id, controller_type, deleted, object_name, volume, contained_by, slot_arrangement, player_controlled, cache_version, load_contents, cash_balance, bank_balance, complexity, name_string_table, name_string_text, load_with, script_list, object_id) values (-4230, 0, 3755, 1, 0, 0, 0, -4300, 0, 3700, 1128961081, 1112363595, 'yavin4', 0, 0, '', 1, 0, -1, 'N', 0, 'Y', 0, 0, 1, 'battlefield', 'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id); insert into tangible_objects (max_hit_points, visible, interest_radius, pvp_type, pvp_faction, count, condition, creator_id, source_draft_schematic, object_id) values (0, 'Y', 0, 0, 0, 0,768,0,0,new_obj_id); insert into battlefield_marker_objects (object_id, region_name) values (new_obj_id, '@battlefield:yavin4_forest_pvp'); end; / declare new_obj_id number; begin new_obj_id := objectidmanager.get_single_id(); insert into objects (x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z, node_x, node_y, node_z, object_template_id, type_id, scene_id, controller_type, deleted, object_name, volume, contained_by, slot_arrangement, player_controlled, cache_version, load_contents, cash_balance, bank_balance, complexity, name_string_table, name_string_text, load_with, script_list, object_id) values (4162, 0, -4279, 1, 0, 0, 0, 4100, 0, -4300, 1128961081, 1112363595, 'dathomir', 0, 0, '', 1, 0, -1, 'N', 0, 'Y', 0, 0, 1, 'battlefield', 'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id); insert into tangible_objects (max_hit_points, visible, interest_radius, pvp_type, pvp_faction, count, condition, creator_id, source_draft_schematic, object_id) values (0, 'Y', 0, 0, 0, 0,768,0,0,new_obj_id); insert into battlefield_marker_objects (object_id, region_name) values (new_obj_id, '@battlefield:dathomir_canyon_pvp'); end; / declare new_obj_id number; begin new_obj_id := objectidmanager.get_single_id(); insert into objects (x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z, node_x, node_y, node_z, object_template_id, type_id, scene_id, controller_type, deleted, object_name, volume, contained_by, slot_arrangement, player_controlled, cache_version, load_contents, cash_balance, bank_balance, complexity, name_string_table, name_string_text, load_with, script_list, object_id) values (-469, 0, 3651, 1, 0, 0, 0, -500, 0, 3600, 1128961081, 1112363595, 'endor', 0, 0, '', 1, 0, -1, 'N', 0, 'Y', 0, 0, 1, 'battlefield', 'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id); insert into tangible_objects (max_hit_points, visible, interest_radius, pvp_type, pvp_faction, count, condition, creator_id, source_draft_schematic, object_id) values (0, 'Y', 0, 0, 0, 0,768,0,0,new_obj_id); insert into battlefield_marker_objects (object_id, region_name) values (new_obj_id, '@battlefield:endor_salma_desert'); end; / declare new_obj_id number; begin new_obj_id := objectidmanager.get_single_id(); insert into objects (x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z, node_x, node_y, node_z, object_template_id, type_id, scene_id, controller_type, deleted, object_name, volume, contained_by, slot_arrangement, player_controlled, cache_version, load_contents, cash_balance, bank_balance, complexity, name_string_table, name_string_text, load_with, script_list, object_id) values (-2790.5, 0, -4457.5, 1, 0, 0, 0, -2800, 0, -4500, 1128961081, 1112363595, 'endor', 0, 0, '', 1, 0, -1, 'N', 0, 'Y', 0, 0, 1, 'battlefield', 'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id); insert into tangible_objects (max_hit_points, visible, interest_radius, pvp_type, pvp_faction, count, condition, creator_id, source_draft_schematic, object_id) values (0, 'Y', 0, 0, 0, 0,768,0,0,new_obj_id); insert into battlefield_marker_objects (object_id, region_name) values (new_obj_id, '@battlefield:endor_forest'); end; / declare new_obj_id number; begin new_obj_id := objectidmanager.get_single_id(); insert into objects (x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z, node_x, node_y, node_z, object_template_id, type_id, scene_id, controller_type, deleted, object_name, volume, contained_by, slot_arrangement, player_controlled, cache_version, load_contents, cash_balance, bank_balance, complexity, name_string_table, name_string_text, load_with, script_list, object_id) values (263, 0, 4620, 1, 0, 0, 0, 200, 0, 4600, 1128961081, 1112363595, 'corellia', 0, 0, '', 1, 0, -1, 'N', 0, 'Y', 0, 0, 1, 'battlefield', 'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id); insert into tangible_objects (max_hit_points, visible, interest_radius, pvp_type, pvp_faction, count, condition, creator_id, source_draft_schematic, object_id) values (0, 'Y', 0, 0, 0, 0,768,0,0,new_obj_id); insert into battlefield_marker_objects (object_id, region_name) values (new_obj_id, '@battlefield:corellia_pvp'); end; / declare new_obj_id number; begin new_obj_id := objectidmanager.get_single_id(); insert into objects (x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z, node_x, node_y, node_z, object_template_id, type_id, scene_id, controller_type, deleted, object_name, volume, contained_by, slot_arrangement, player_controlled, cache_version, load_contents, cash_balance, bank_balance, complexity, name_string_table, name_string_text, load_with, script_list, object_id) values (-1870, 7, -1223, 1, 0, 0, 0, -1900, 0, -1300, -1985150318, 1112363595, 'corellia', 0, 0, '', 1, 0, -1, 'N', 0, 'Y', 0, 0, 1, 'battlefield', 'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id); insert into tangible_objects (max_hit_points, visible, interest_radius, pvp_type, pvp_faction, count, condition, creator_id, source_draft_schematic, object_id) values (0, 'Y', 0, 0, 0, 0,768,0,0,new_obj_id); insert into battlefield_marker_objects (object_id, region_name) values (new_obj_id, '@battlefield:corellia_rebel_riverside_fort'); end; / declare new_obj_id number; begin new_obj_id := objectidmanager.get_single_id(); insert into objects (x, y, z, quaternion_w, quaternion_x, quaternion_y, quaternion_z, node_x, node_y, node_z, object_template_id, type_id, scene_id, controller_type, deleted, object_name, volume, contained_by, slot_arrangement, player_controlled, cache_version, load_contents, cash_balance, bank_balance, complexity, name_string_table, name_string_text, load_with, script_list, object_id) values (3785, 380, -4037, 1, 0, 0, 0, 3700, 300, -4100, -1985150318, 1112363595, 'corellia', 0, 0, '', 1, 0, -1, 'N', 0, 'Y', 0, 0, 1, 'battlefield', 'battlefield_marker_name', new_obj_id, 'systems.battlefield.battlefield_region:', new_obj_id); insert into tangible_objects (max_hit_points, visible, interest_radius, pvp_type, pvp_faction, count, condition, creator_id, source_draft_schematic, object_id) values (0, 'Y', 0, 0, 0, 0,768,0,0,new_obj_id); insert into battlefield_marker_objects (object_id, region_name) values (new_obj_id, '@battlefield:corellia_mountain_fortress'); end; /