create table tangible_objects ( object_id number(20), -- BIND_AS(DB::BindableNetworkId) max_hit_points int, owner_id int, -- BIND_AS(DB::BindableNetworkId) visible char(1), appearance_data varchar(2000), interest_radius int, pvp_type int, pvp_faction int, damage_taken int, custom_appearance varchar2(2000), count int, condition int, creator_id number(20), -- BIND_AS(DB::BindableNetworkId) source_draft_schematic int, constraint pk_tangible_objects primary key (object_id) ); create index owner_id_idx on tangible_objects(owner_id) ; grant select on tangible_objects to public;