//======================================================================== // // ScriptDictionary.h - interface class to pass dictionaries around. Must be // derived by a real class that hold the dictionary data. // // copyright 2001 Sony Online Entertainment // //======================================================================== #ifndef _INCLUDED_ScriptDictionary_H #define _INCLUDED_ScriptDictionary_H #include namespace boost { template class shared_ptr; } class ScriptDictionary { public: virtual ~ScriptDictionary(); virtual void serialize(void) = 0; const std::vector & getSerializedData(void) const; uint32 getCrc(void) const; protected: ScriptDictionary(void); std::vector m_serializedData; uint32 m_crc; private: ScriptDictionary(const ScriptDictionary &); ScriptDictionary & operator = (const ScriptDictionary &); }; typedef std::shared_ptr ScriptDictionaryPtr; inline ScriptDictionary::ScriptDictionary(void) { } inline ScriptDictionary::~ScriptDictionary() { } inline const std::vector & ScriptDictionary::getSerializedData(void) const { return m_serializedData; } inline uint32 ScriptDictionary::getCrc(void) const { return m_crc; } #endif // _INCLUDED_ScriptDictionary_H