//ChatServerMetricsData.cpp //Copyright 2002 Sony Online Entertainment #include "FirstChatServer.h" #include "ChatServerMetricsData.h" //----------------------------------------------------------------------- ChatServerMetricsData::ChatServerMetricsData() : MetricsData(), m_clientCount(0), m_connectionServerCount(0), m_gameServerCount(0) { MetricsPair p; ADD_METRICS_DATA(clientCount, 0, false); ADD_METRICS_DATA(connectionServerCount, 0, false); ADD_METRICS_DATA(gameServerCount, 0, false); } //----------------------------------------------------------------------- ChatServerMetricsData::~ChatServerMetricsData() { } //----------------------------------------------------------------------- void ChatServerMetricsData::setClientCount(const int clientCount) { m_data[m_clientCount].m_value = clientCount; } //----------------------------------------------------------------------- void ChatServerMetricsData::setConnectionServerConnectionCount(const int connectionServerConnectionCount) { m_data[m_connectionServerCount].m_value = connectionServerConnectionCount; } //----------------------------------------------------------------------- void ChatServerMetricsData::setGameServerConnectionCount(const int gameServerConnectionCount) { m_data[m_gameServerCount].m_value = gameServerConnectionCount; } //----------------------------------------------------------------------- void ChatServerMetricsData::updateData() { MetricsData::updateData(); } //-----------------------------------------------------------------------