// ====================================================================== // // AuctionItem.h // copyright (c) 2004 Sony Online Entertainment // // (refactorof original code only to the degree to make it work with new) // (server & database framework ... i.e. none of the logic has changed) // // Original Author: Matt Severenson // Refactored by : Doug Mellencamp // // ====================================================================== #ifndef AuctionItem_h #define AuctionItem_h #include "Unicode.h" #include "sharedFoundation/NetworkId.h" // ====================================================================== class AuctionItem { private: AuctionItem(); AuctionItem(const AuctionItem&); AuctionItem& operator= (const AuctionItem&); protected: const NetworkId m_itemId; const int m_category; const int m_itemTemplateId; int m_resourceContainerClassCrc; // for resource container, this contains the crc of the resource class std::string m_resourceName; // for resource container, this is the name of the resource (like Iblovris) int m_resourceNameCrc; // crc for m_resourceName const int m_itemTimer; const int m_nameLength; const Unicode::String m_name; NetworkId m_ownerId; const int m_size; public: AuctionItem(const NetworkId & itemId, int category, int itemTemplateId, int itemTimer, int nameLength, const Unicode::String & name, const NetworkId & ownerId, int size); ~AuctionItem(); const NetworkId & GetItemId() const {return m_itemId;} int GetCategory() const {return m_category;} int GetItemTemplateId() const {return m_itemTemplateId;} int GetResourceContainerClassCrc() const {return m_resourceContainerClassCrc;} const std::string & GetResourceName() const {return m_resourceName;} int GetResourceNameCrc() const {return m_resourceNameCrc;} void SetResourceContainerClassCrc(int resourceContainerClassCrc) {m_resourceContainerClassCrc = resourceContainerClassCrc;} void SetResourceName(const std::string & resourceName) {m_resourceName = resourceName;} void SetResourceNameCrc(int resourceNameCrc) {m_resourceNameCrc = resourceNameCrc;} int GetItemTimer() const {return m_itemTimer;} int GetNameLength() const {return m_nameLength;} const Unicode::String & GetName() const {return m_name;} const NetworkId & GetOwnerId() const {return m_ownerId;} int GetSize() const {return m_size;} void SetOwnerId(const NetworkId & ownerId) {m_ownerId = ownerId;} bool IsExpired(int gameTime) const; static bool IsCategoryResourceContainer(int category) {return ((category & 0xffffff00) == 0x00400000);} // SharedObjectTemplate::GOT_resource_container is 0x00400000 }; #endif // ======================================================================