//BuildingController.h #ifndef _BUILDING_CONTROLLER_H #define _BUILDING_CONTROLLER_H //----------------------------------------------------------------------- #include "serverGame/TangibleController.h" //---------------------------------------------------------------------- class BuildingObject; //----------------------------------------------------------------------- class BuildingController : public TangibleController { public: explicit BuildingController (BuildingObject * newOwner); ~BuildingController (void); protected: virtual void handleMessage (int message, float value, const MessageQueue::Data* data, uint32 flags); private: BuildingController (void); BuildingController (const BuildingController & other); BuildingController& operator= (const BuildingController & other); }; //----------------------------------------------------------------------- #endif