// ====================================================================== // // TaskGetObjectIds.h // copyright (c) 2001 Sony Online Entertainment // // ====================================================================== #ifndef INCLUDED_TaskGetObjectIds_H #define INCLUDED_TaskGetObjectIds_H // ====================================================================== #include #include "sharedDatabaseInterface/DbTaskRequest.h" #include "sharedFoundation/NetworkId.h" // ====================================================================== class TaskGetObjectIds : public DB::TaskRequest { public: TaskGetObjectIds(int processId, int howMany, bool logRequest); virtual ~TaskGetObjectIds() {} virtual bool process(DB::Session *session); virtual void onComplete(); private: int m_processId, m_howMany; bool m_logRequest; class ObjectIdBlock { public: NetworkId m_startId; NetworkId m_endId; ObjectIdBlock(const NetworkId &startId,const NetworkId &endId); }; typedef std::vector BlockListType; BlockListType m_blockList; }; // ---------------------------------------------------------------------- inline TaskGetObjectIds::ObjectIdBlock::ObjectIdBlock(const NetworkId &startId,const NetworkId &endId) : m_startId(startId), m_endId(endId) { } // ====================================================================== #endif