// ====================================================================== // // TaskGetStructures.h // copyright (c) 2001 Sony Online Entertainment // // ====================================================================== #ifndef INCLUDED_TaskGetCharacters_H #define INCLUDED_TaskGetCharacters_H // ====================================================================== #include #include "sharedDatabaseInterface/DbTaskRequest.h" #include "sharedFoundation/NetworkId.h" #include "Unicode.h" //----------------------------------------------------------------------- class TaskGetStructures:public DB::TaskRequest { public: struct StructureRec { std::string location; std::string objectTemplate; NetworkId structureId; real x; real y; real z; uint32 deleted; }; typedef std::vector StructuresType; TaskGetStructures(NetworkId & characterId, uint32 toolId, uint32 loginServerId); virtual ~TaskGetStructures(); virtual bool process (DB::Session *session); virtual void onComplete (); protected: StructuresType structures; private: NetworkId m_characterId; uint32 m_toolId; uint32 m_loginServerId; TaskGetStructures(); TaskGetStructures(const TaskGetStructures&); TaskGetStructures& operator=(const TaskGetStructures& rhs); }; //----------------------------------------------------------------------- #endif