#include "FirstConnectionServer.h" #include "ConfigConnectionServer.h" #include "ConnectionServer.h" #include "sharedCompression/SetupSharedCompression.h" #include "sharedDebug/SetupSharedDebug.h" #include "sharedFile/SetupSharedFile.h" #include "sharedFoundation/PerThreadData.h" #include "sharedFoundation/SetupSharedFoundation.h" #include "sharedNetworkMessages/SetupSharedNetworkMessages.h" #include "sharedRandom/SetupSharedRandom.h" #include "sharedThread/SetupSharedThread.h" #include int main(int argc, char ** argv) { // command line hack std::string cmdLine; for(int i = 1; i < argc; ++i) { cmdLine += argv[i]; if(i + 1 < argc) { cmdLine += " "; } } SetupSharedThread::install(); SetupSharedDebug::install(1024); //-- setup foundation SetupSharedFoundation::Data setupFoundationData(SetupSharedFoundation::Data::D_game); // setupFoundationData.hInstance = hInstance; setupFoundationData.commandLine = cmdLine.c_str(); setupFoundationData.createWindow = false; setupFoundationData.clockUsesSleep = true; SetupSharedFoundation::install (setupFoundationData); SetupSharedFile::install(false); SetupSharedCompression::install(); SetupSharedNetworkMessages::install(); SetupSharedRandom::install(int(time(NULL))); //-- setup game server ConfigConnectionServer::install (); ConnectionServer::install(); //-- run game SetupSharedFoundation::callbackWithExceptionHandling(ConnectionServer::run); ConnectionServer::remove(); ConfigConnectionServer::remove(); SetupSharedFoundation::remove(); PerThreadData::threadRemove(); return 0; }