// TaskUtilization.cpp // Copyright 2000-01, Sony Online Entertainment Inc., all rights reserved. // Author: Justin Randall //----------------------------------------------------------------------- #include "serverNetworkMessages/FirstServerNetworkMessages.h" #include "TaskUtilization.h" //----------------------------------------------------------------------- TaskUtilization::TaskUtilization(const unsigned char t, const float a) : GameNetworkMessage("TaskUtilization"), utilType(t), utilAmount(a) { addVariable(utilType); addVariable(utilAmount); } //----------------------------------------------------------------------- TaskUtilization::TaskUtilization(Archive::ReadIterator & source) : GameNetworkMessage("TaskUtilization"), utilType(0), utilAmount(0) { addVariable(utilType); addVariable(utilAmount); unpack(source); } //----------------------------------------------------------------------- TaskUtilization::~TaskUtilization() { } //----------------------------------------------------------------------- TaskUtilization & TaskUtilization::operator = (const TaskUtilization & rhs) { if(this != &rhs) { // make assignments if right hand side is not this instance } return *this; } //-----------------------------------------------------------------------