// TaskUtilization.h // Copyright 2000-01, Sony Online Entertainment Inc., all rights reserved. // Author: Justin Randall #ifndef _INCLUDED_TaskUtilization_H #define _INCLUDED_TaskUtilization_H //----------------------------------------------------------------------- #include "sharedNetworkMessages/GameNetworkMessage.h" //----------------------------------------------------------------------- class TaskUtilization : public GameNetworkMessage { public: enum UtilTypes { SYSTEM_CPU, SYSTEM_MEMORY, SYSTEM_NETWORK_IO, SYSTEM_AVG, PROCESS_CPU, PROCESS_MEMORY, PROCESS_NETWORK_IO }; TaskUtilization(const unsigned char utilType, const float utilAmount); TaskUtilization(Archive::ReadIterator & source); ~TaskUtilization(); const unsigned char getUtilType() const; const float getUtilAmount() const; private: TaskUtilization & operator = (const TaskUtilization & rhs); TaskUtilization(const TaskUtilization & source); Archive::AutoVariable utilType; Archive::AutoVariable utilAmount; }; //----------------------------------------------------------------------- inline const unsigned char TaskUtilization::getUtilType() const { return utilType.get(); } //----------------------------------------------------------------------- inline const float TaskUtilization::getUtilAmount() const { return utilAmount.get(); } //----------------------------------------------------------------------- #endif // _INCLUDED_TaskUtilization_H