// ====================================================================== // // FileManifest.h // Copyright 2005 Sony Online Entertainment // All Rights Reserved. // Author: Vijay Thakkar // // ====================================================================== #ifndef _INCLUDED_VerifyAnyLockName_H #define _INCLUDED_VerifyAnyLockName_H //----------------------------------------------------------------------- #include "StringId.h" #include "Unicode.h" //----------------------------------------------------------------------- class VerifyAndLockNameRequest: public GameNetworkMessage { public: explicit VerifyAndLockNameRequest(uint32 stationId, const NetworkId & characterId, const std::string& templateName, const Unicode::String& characterName, uint32 gameFeatures); explicit VerifyAndLockNameRequest(Archive::ReadIterator & source); ~VerifyAndLockNameRequest(); const uint32 getStationId() const; const NetworkId & getCharacterId() const; const std::string& getTemplateName() const; const Unicode::String& getCharacterName() const; const uint32 getGameFeatures() const; private: Archive::AutoVariable m_stationId; Archive::AutoVariable m_characterId; Archive::AutoVariable m_templateName; Archive::AutoVariable m_characterName; Archive::AutoVariable m_gameFeatures; VerifyAndLockNameRequest(const VerifyAndLockNameRequest & source); VerifyAndLockNameRequest & operator = (const VerifyAndLockNameRequest & other); }; //-------------------------------------------------------------------- inline const uint32 VerifyAndLockNameRequest::getStationId() const { return m_stationId.get(); } //-------------------------------------------------------------------- inline const NetworkId & VerifyAndLockNameRequest::getCharacterId() const { return m_characterId.get(); } //-------------------------------------------------------------------- inline const std::string& VerifyAndLockNameRequest::getTemplateName() const { return m_templateName.get(); } //----------------------------------------------------------------------- inline const Unicode::String& VerifyAndLockNameRequest::getCharacterName() const { return m_characterName.get(); } //----------------------------------------------------------------------- inline const uint32 VerifyAndLockNameRequest::getGameFeatures() const { return m_gameFeatures.get(); } //----------------------------------------------------------------------- class VerifyAndLockNameResponse: public GameNetworkMessage { public: explicit VerifyAndLockNameResponse(uint32 stationId, const Unicode::String &characterName, const StringId& errorMessage); explicit VerifyAndLockNameResponse(Archive::ReadIterator & source); ~VerifyAndLockNameResponse(); const uint32 getStationId() const; const Unicode::String& getCharacterName() const; const StringId& getErrorMessage() const; private: Archive::AutoVariable m_stationId; Archive::AutoVariable m_characterName; Archive::AutoVariable m_errorMessage; VerifyAndLockNameResponse(const VerifyAndLockNameRequest & source); VerifyAndLockNameResponse & operator = (const VerifyAndLockNameRequest & other); }; //-------------------------------------------------------------------- inline const uint32 VerifyAndLockNameResponse::getStationId() const { return m_stationId.get(); } //-------------------------------------------------------------------- inline const Unicode::String &VerifyAndLockNameResponse::getCharacterName() const { return m_characterName.get(); } //-------------------------------------------------------------------- inline const StringId &VerifyAndLockNameResponse::getErrorMessage() const { return m_errorMessage.get(); } // ====================================================================== #endif