#include "serverNetworkMessages/FirstServerNetworkMessages.h" #include "OnQueryAuctionHeadersMessage.h" // ---------------------------------------------------------------------- OnQueryAuctionHeadersMessage::OnQueryAuctionHeadersMessage(Archive::ReadIterator & source) : GameNetworkMessage("OnQueryAuctionHeadersMessage"), m_responseId(), m_trackId(), m_playerId(), m_queryType(), m_numAuctions(), m_auctionData(), m_resultCode(), m_queryOffset(), m_hasMorePages() { AutoByteStream::addVariable(m_responseId); AutoByteStream::addVariable(m_trackId); AutoByteStream::addVariable(m_playerId); AutoByteStream::addVariable(m_queryType); AutoByteStream::addVariable(m_numAuctions); AutoByteStream::addVariable(m_auctionData); AutoByteStream::addVariable(m_resultCode); AutoByteStream::addVariable(m_queryOffset); AutoByteStream::addVariable(m_hasMorePages); unpack(source); } // ---------------------------------------------------------------------- OnQueryAuctionHeadersMessage::OnQueryAuctionHeadersMessage( int responseId, int resultCode, const NetworkId & playerId, int queryType, const std::vector & auctions, unsigned int queryOffset, bool hasMorePages ) : GameNetworkMessage("OnQueryAuctionHeadersMessage"), m_responseId(responseId), m_trackId(0), m_playerId(playerId), m_queryType(queryType), m_numAuctions(0), m_auctionData(), m_resultCode(resultCode), m_queryOffset(queryOffset), m_hasMorePages(hasMorePages) { m_auctionData.set(auctions); m_numAuctions.set(auctions.size()); AutoByteStream::addVariable(m_responseId); AutoByteStream::addVariable(m_trackId); AutoByteStream::addVariable(m_playerId); AutoByteStream::addVariable(m_queryType); AutoByteStream::addVariable(m_numAuctions); AutoByteStream::addVariable(m_auctionData); AutoByteStream::addVariable(m_resultCode); AutoByteStream::addVariable(m_queryOffset); AutoByteStream::addVariable(m_hasMorePages); } // ---------------------------------------------------------------------- OnQueryAuctionHeadersMessage::~OnQueryAuctionHeadersMessage() { }