//GameServerMetricsData.h //Copyright 2002 Sony Online Entertainment #ifndef _GameServerMetricsData_H #define _GameServerMetricsData_H //----------------------------------------------------------------------- #include "serverMetrics/MetricsData.h" #include //----------------------------------------------------------------------- class GameServerMetricsData : public MetricsData { public: GameServerMetricsData(); ~GameServerMetricsData(); virtual void updateData(); private: unsigned long m_numClients; unsigned long m_numBuildings; unsigned long m_numCreatures; unsigned long m_numSpawnLimit; unsigned long m_numInstallations; unsigned long m_numObjects; unsigned long m_numPlayers; unsigned long m_numPlayersImperial; unsigned long m_numPlayersRebel; unsigned long m_numPlayersNeutral; unsigned long m_numRunTimeRules; unsigned long m_numTangibles; unsigned long m_numUniverseObjects; unsigned long m_numIntangibles; unsigned long m_numGroupObjects; unsigned long m_numWaypoints; unsigned long m_numAI; unsigned long m_numDynAI; unsigned long m_numStaticAI; unsigned long m_numCombatAI; unsigned long m_numHibernatingAI; unsigned long m_numDelayedHibernatingAI; unsigned long m_allocations; unsigned long m_gameProcessId; unsigned long m_noBuild; unsigned long m_numMessages; unsigned long m_numObjectsWithBackloggedMessages; unsigned long m_numObjectCreatesReceived; unsigned long m_numObjectCreatesSent; unsigned long m_freeJavaMemory; unsigned long m_numServerUIPages; unsigned long m_numPendingLoadRequests; unsigned long m_numResourceTypesNative; unsigned long m_numResourceTypesImported; std::map< std::string, unsigned long > m_packetDataMap; private: // Disabled. GameServerMetricsData(const GameServerMetricsData&); GameServerMetricsData &operator =(const GameServerMetricsData&); }; //----------------------------------------------------------------------- #endif