#include "FirstChatServer.h" #include "ConfigChatServer.h" #include "ChatServer.h" #include "sharedCompression/SetupSharedCompression.h" #include "sharedDebug/SetupSharedDebug.h" #include "sharedFoundation/SetupSharedFoundation.h" #include "sharedNetworkMessages/SetupSharedNetworkMessages.h" #include "sharedThread/SetupSharedThread.h" #include #include int main( int argc, char ** argv ) { SetupSharedThread::install(); SetupSharedDebug::install(1024); //-- setup foundation SetupSharedFoundation::Data setupFoundationData(SetupSharedFoundation::Data::D_game); //setupFoundationData.hInstance = hInstance; setupFoundationData.argc = argc; setupFoundationData.argv = argv; setupFoundationData.createWindow = false; setupFoundationData.clockUsesSleep = true; SetupSharedFoundation::install (setupFoundationData); SetupSharedCompression::install(); SetupSharedNetworkMessages::install(); //-- setup game server ConfigChatServer::install (); //-- run game SetupSharedFoundation::callbackWithExceptionHandling(ChatServer::run); SetupSharedFoundation::remove(); return 0; }