// ====================================================================== // // SetupSharedFoundation.h // copyright 1998 Bootprint Entertainment // copyright 2001 Sony Online Entertainment // // ====================================================================== #ifndef INCLUDED_SetupSharedFoundation_H #define INCLUDED_SetupSharedFoundation_H // ====================================================================== struct DebugMenuEntry; // ====================================================================== class SetupSharedFoundation { public: struct Data { // allow running in background bool runInBackground; // pointer to command line char* lpCmdLine; int argc; char **argv; const char *configFile; real frameRateLimit; public: enum Defaults { D_game, D_console }; Data(Defaults defaults); }; public: static void install(const Data &data); static void remove(void); static void callbackWithExceptionHandling(void (*callback)(void)); }; // ====================================================================== #endif