#include "FirstConnectionServer.h" #include "ConfigConnectionServer.h" #include "ConnectionServer.h" #include "sharedCompression/SetupSharedCompression.h" #include "sharedDebug/SetupSharedDebug.h" #include "sharedFile/SetupSharedFile.h" #include "sharedFoundation/Os.h" #include "sharedFoundation/SetupSharedFoundation.h" #include "sharedNetwork/NetworkHandler.h" #include "sharedNetworkMessages/SetupSharedNetworkMessages.h" #include "sharedRandom/SetupSharedRandom.h" #include "sharedThread/SetupSharedThread.h" #ifndef STELLA_INTERNAL #include "webAPIHeartbeat.h" #endif // ====================================================================== void dumpPid(const char * argv) { pid_t p = getpid(); char fileName[1024]; sprintf(fileName, "%s.%d", argv, p); FILE * f = fopen(fileName, "w+"); fclose(f); } int main(int argc, char ** argv) { #ifndef STELLA_INTERNAL StellaBellum::webAPIHeartbeat(); #endif SetupSharedThread::install(); SetupSharedDebug::install(1024); //-- setup foundation SetupSharedFoundation::Data setupFoundationData(SetupSharedFoundation::Data::D_game); setupFoundationData.lpCmdLine = ConvertCommandLine(argc,argv); SetupSharedFoundation::install (setupFoundationData); SetupSharedCompression::install(); SetupSharedFile::install(false); SetupSharedNetworkMessages::install(); SetupSharedRandom::install(time(nullptr)); //setup the server NetworkHandler::install(); Os::setProgramName("ConnectionServer"); ConfigConnectionServer::install(); //-- run game ConnectionServer::install(); SetupSharedFoundation::callbackWithExceptionHandling(ConnectionServer::run); ConnectionServer::remove(); ConfigConnectionServer::remove(); NetworkHandler::remove(); SetupSharedFoundation::remove(); SetupSharedThread::remove(); return 0; }