set(SHARED_SOURCES shared/ExpertiseManager.cpp shared/ExpertiseManager.h shared/LevelManager.cpp shared/LevelManager.h shared/SkillManager.cpp shared/SkillManager.h shared/SkillObjectArchive.cpp shared/SkillObjectArchive.h shared/SkillObject.cpp shared/SkillObject.h ) if(WIN32) set(PLATFORM_SOURCES win32/FirstSharedSkillSystem.cpp ) include_directories(${CMAKE_CURRENT_SOURCE_DIR}/win32) else() set(PLATFORM_SOURCES "") endif() include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/shared ${SWG_ENGINE_SOURCE_DIR}/shared/library/sharedDebug/include/public ${SWG_ENGINE_SOURCE_DIR}/shared/library/sharedFile/include/public ${SWG_ENGINE_SOURCE_DIR}/shared/library/sharedFoundation/include/public ${SWG_ENGINE_SOURCE_DIR}/shared/library/sharedFoundationTypes/include/public ${SWG_ENGINE_SOURCE_DIR}/shared/library/sharedMemoryManager/include/public ${SWG_ENGINE_SOURCE_DIR}/shared/library/sharedUtility/include/public ${SWG_EXTERNALS_SOURCE_DIR}/ours/library/archive/include ${SWG_EXTERNALS_SOURCE_DIR}/ours/library/unicode/include ) add_library(sharedSkillSystem STATIC ${SHARED_SOURCES} ${PLATFORM_SOURCES} )