// ScriptMessage.h // copyright 2001 Sony Online Entertainment // Author: Justin Randall #ifndef _INCLUDED_ScriptMessage_H #define _INCLUDED_ScriptMessage_H //----------------------------------------------------------------------- #include "sharedMessageDispatch/Message.h" #include class ScriptParams; class ScriptDictionary; //----------------------------------------------------------------------- class ScriptMessage : public MessageDispatch::MessageBase { public: ScriptMessage (const std::string & sourceScript, const std::string & scriptFunctionName, const ScriptDictionary & parameters); ~ScriptMessage (); const ScriptDictionary & getParameters () const; const std::string & getScriptFunctionName () const; const std::string & getSourceScriptName () const; private: ScriptMessage & operator = (const ScriptMessage & rhs); ScriptMessage (const ScriptMessage & source); ScriptMessage(); private: const ScriptDictionary & m_parameters; const std::string m_scriptFunctionName; const std::string m_sourceScriptName; }; //----------------------------------------------------------------------- inline const ScriptDictionary & ScriptMessage::getParameters() const { return m_parameters; } //----------------------------------------------------------------------- inline const std::string & ScriptMessage::getScriptFunctionName() const { return m_scriptFunctionName; } //----------------------------------------------------------------------- inline const std::string & ScriptMessage::getSourceScriptName() const { return m_sourceScriptName; } //----------------------------------------------------------------------- #endif // _INCLUDED_ScriptMessage_H