// main.cpp // Copyright 2000-02, Sony Online Entertainment Inc., all rights reserved. // Author: Justin Randall //----------------------------------------------------------------------- #include "FirstServerConsole.h" #include "sharedFoundation/FirstSharedFoundation.h" #include "sharedCompression/SetupSharedCompression.h" #include "sharedDebug/SetupSharedDebug.h" #include "sharedFile/SetupSharedFile.h" #include "sharedFoundation/ConfigFile.h" #include "sharedFoundation/Os.h" #include "sharedFoundation/SetupSharedFoundation.h" #include "sharedNetwork/SetupSharedNetwork.h" #include "sharedNetwork/NetworkHandler.h" #include "sharedNetworkMessages/SetupSharedNetworkMessages.h" #include "sharedThread/SetupSharedThread.h" #include "ServerConsole.h" #include "ConfigServerConsole.h" //----------------------------------------------------------------------- int main(int argc, char ** argv) { SetupSharedThread::install(); SetupSharedDebug::install(1024); //-- setup foundation SetupSharedFoundation::Data setupFoundationData(SetupSharedFoundation::Data::D_game); setupFoundationData.argc = argc; setupFoundationData.argv = argv; setupFoundationData.runInBackground = true; SetupSharedFoundation::install (setupFoundationData); SetupSharedCompression::install(); SetupSharedNetworkMessages::install(); SetupSharedNetwork::SetupData networkSetupData; SetupSharedNetwork::getDefaultServerSetupData(networkSetupData); SetupSharedNetwork::install(networkSetupData); NetworkHandler::install(); Os::setProgramName("ServerConsole"); ConfigServerConsole::install(); //-- run server SetupSharedFoundation::callbackWithExceptionHandling(ServerConsole::run); NetworkHandler::remove(); SetupSharedFoundation::remove(); SetupSharedThread::remove(); return 0; } //-----------------------------------------------------------------------