// CentralServerConnection.h // copyright 2000 Verant Interactive // Author: Justin Randall #ifndef _CentralServerConnection_H #define _CentralServerConnection_H //----------------------------------------------------------------------- #include "serverNetworkMessages/AvatarList.h" #include "serverUtility/ServerConnection.h" class CentralServerCommandChannel; class TransferCharacterData; //----------------------------------------------------------------------- class CentralServerConnection : public ServerConnection { public: CentralServerConnection(UdpConnectionMT *, TcpClient *); CentralServerConnection( const std::string & address, const unsigned short port, const std::string &clusterName, const uint32 clusterId); ~CentralServerConnection(); const std::string & getClusterName(void) const; uint32 getClusterId() const; const std::string & getNetworkVersion() const; void onConnectionOpened(); void onReceive(const Archive::ByteStream & message); void setClusterName(const std::string & newClusterName); void setClusterId(uint32 clusterId); void setNetworkVersion( const std::string &networkVersion ); static bool sendCharacterListResponse(unsigned int, const AvatarList &, const TransferCharacterData &); static void sendToCentralServer(const std::string &, const GameNetworkMessage &); private: std::string m_clusterName; std::string m_networkVersion; uint32 m_clusterId; private: CentralServerConnection(const CentralServerConnection&); CentralServerConnection& operator=(const CentralServerConnection&); void parseCommand (const std::string & cmd, int trackId); }; //lint !e1712 // default constructor not defined //----------------------------------------------------------------------- inline const std::string & CentralServerConnection::getClusterName(void) const { return m_clusterName; } // ---------------------------------------------------------------------- inline uint32 CentralServerConnection::getClusterId() const { return m_clusterId; } //----------------------------------------------------------------------- inline void CentralServerConnection::setNetworkVersion( const std::string &version ) { m_networkVersion = version; } //----------------------------------------------------------------------- inline const std::string &CentralServerConnection::getNetworkVersion() const { return m_networkVersion; } // ====================================================================== #endif // _CentralServerConnection_H