// ====================================================================== // // TaskGetCharactersForDelete.cpp // copyright (c) 2001 Sony Online Entertainment // // ====================================================================== #include "FirstLoginServer.h" #include "TaskGetCharactersForDelete.h" #include "PurgeManager.h" #include "serverNetworkMessages/AvatarList.h" // ====================================================================== TaskGetCharactersForDelete::TaskGetCharactersForDelete (StationId stationId, int clusterGroupId) : TaskGetAvatarList(stationId, clusterGroupId, nullptr) { } // ---------------------------------------------------------------------- TaskGetCharactersForDelete::~TaskGetCharactersForDelete() { } // ---------------------------------------------------------------------- void TaskGetCharactersForDelete::onComplete() { bool success=true; AvatarList const & theList = getAvatars(); for (AvatarList::const_iterator i=theList.begin(); i!=theList.end(); ++i) { if (!LoginServer::getInstance().deleteCharacter(i->m_clusterId, i->m_networkId, getStationId())) success=false; } PurgeManager::onAllCharactersDeleted(getStationId(), success); } // ======================================================================