// ====================================================================== // // TaskGetValidationData.h // copyright (c) 2001 Sony Online Entertainment // // ====================================================================== #ifndef INCLUDED_TaskGetValidationData_H #define INCLUDED_TaskGetValidationData_H // ====================================================================== #include "serverNetworkMessages/AvatarList.h" #include "sharedDatabaseInterface/Bindable.h" #include "sharedDatabaseInterface/DbQuery.h" #include "sharedDatabaseInterface/DbTaskRequest.h" class TransferRequestMoveValidation; // ====================================================================== class TaskGetValidationData : public DB::TaskRequest { public: TaskGetValidationData (StationId stationId, int clusterGroupId, uint32 clusterId, unsigned int track, uint32 subscriptionBits); TaskGetValidationData (const TransferRequestMoveValidation & request, int clusterGroupId, uint32 clusterId); ~TaskGetValidationData(); public: virtual bool process (DB::Session *session); virtual void onComplete (); private: TaskGetValidationData(); // disabled default constructor private: StationId m_stationId; int m_clusterGroupId; uint32 m_clusterId; std::vector m_openCharacterSlots; bool m_canSkipTutorial; unsigned int m_track; uint32 m_subscriptionBits; TransferRequestMoveValidation * m_transferRequest; uint32 m_transferRequestSourceCharacterTemplateId; std::vector > m_consumedRewardEvents; std::vector > m_claimedRewardItems; private: TaskGetValidationData(const TaskGetValidationData&); //disable TaskGetValidationData &operator=(const TaskGetValidationData&); //disable }; // ====================================================================== #endif