// ConnectionServerConnection.h // copyright 2001 Verant Interactive #ifndef _ConnectionServerConnection_H #define _ConnectionServerConnection_H //----------------------------------------------------------------------- #include "serverUtility/ServerConnection.h" class ConnectionServerCommandChannel; //----------------------------------------------------------------------- class ConnectionServerConnection : public ServerConnection { public: ConnectionServerConnection (const std::string & remoteAddress, const uint16 remotePort); explicit ConnectionServerConnection (UdpConnectionMT *, TcpClient *); ~ConnectionServerConnection (); const uint16 getChatServicePort () const; const uint16 getVoiceChatServicePort () const; const uint16 getCustomerServicePort () const; const uint16 getClientServicePortPrivate () const; const uint16 getClientServicePortPublic () const; const uint16 getGameServicePort () const; int getId() const; const uint16 getPingPort () const; int getConnectionServerNumber () const; const std::string & getGameServiceAddress () const; const std::string & getClientServiceAddress () const; const std::string & getChatServiceAddress () const; const std::string & getVoiceChatServiceAddress () const; const std::string & getCustomerServiceAddress () const; void onConnectionClosed (); void onConnectionOpened (); void onReceive (const Archive::ByteStream & message); void setPlayerCount (int count); int getPlayerCount () const; void setFreeTrialCount (int count); int getFreeTrialCount () const; void setEmptySceneCount (int count); int getEmptySceneCount () const; void setTutorialSceneCount (int count); int getTutorialSceneCount () const; void setFalconSceneCount (int count); int getFalconSceneCount () const; static bool sendToPseudoClientConnection (unsigned int stationId, const GameNetworkMessage & message); static ConnectionServerConnection * getConnectionForAccount(unsigned int stationId); static void removeFromAccountConnectionMap(unsigned int stationId); private: static int ms_connectionServerNumber; uint16 m_chatServicePort; uint16 m_voiceChatServicePort; uint16 m_csServicePort; uint16 m_clientServicePortPrivate; uint16 m_clientServicePortPublic; uint16 m_gameServicePort; int m_id; uint16 m_pingPort; int m_connectionServerNumber; std::string m_gameServiceAddress; int m_playerCount; int m_freeTrialCount; int m_emptySceneCount; int m_tutorialSceneCount; int m_falconSceneCount; std::string m_clientServiceAddress; std::string m_chatServiceAddress; std::string m_voiceChatServiceAddress; std::string m_customerServiceAddress; ConnectionServerConnection(const ConnectionServerConnection&); ConnectionServerConnection& operator=(const ConnectionServerConnection&); }; //lint !e1712 default constructor not defined //----------------------------------------------------------------------- inline const unsigned short ConnectionServerConnection::getChatServicePort() const { return m_chatServicePort; } //----------------------------------------------------------------------- inline const unsigned short ConnectionServerConnection::getVoiceChatServicePort() const { return m_voiceChatServicePort; } //----------------------------------------------------------------------- inline const unsigned short ConnectionServerConnection::getCustomerServicePort() const { return m_csServicePort; } //----------------------------------------------------------------------- inline const unsigned short ConnectionServerConnection::getClientServicePortPrivate() const { return m_clientServicePortPrivate; } //----------------------------------------------------------------------- inline const unsigned short ConnectionServerConnection::getClientServicePortPublic() const { return m_clientServicePortPublic; } //---------------------------------------------------------------------- inline int ConnectionServerConnection::getId() const { return m_id; } //---------------------------------------------------------------------- inline const unsigned short ConnectionServerConnection::getGameServicePort() const { return m_gameServicePort; } //----------------------------------------------------------------------- inline const std::string & ConnectionServerConnection::getGameServiceAddress() const { return m_gameServiceAddress; } //----------------------------------------------------------------------- inline const std::string & ConnectionServerConnection::getChatServiceAddress() const { return m_chatServiceAddress; } //----------------------------------------------------------------------- inline const std::string & ConnectionServerConnection::getVoiceChatServiceAddress() const { return m_voiceChatServiceAddress; } //----------------------------------------------------------------------- inline const std::string & ConnectionServerConnection::getCustomerServiceAddress() const { return m_customerServiceAddress; } //----------------------------------------------------------------------- inline void ConnectionServerConnection::setPlayerCount(int count) { m_playerCount = count; } //----------------------------------------------------------------------- inline int ConnectionServerConnection::getPlayerCount() const { return m_playerCount; } //---------------------------------------------------------------------- inline void ConnectionServerConnection::setFreeTrialCount(int count) { m_freeTrialCount = count; } //----------------------------------------------------------------------- inline int ConnectionServerConnection::getFreeTrialCount() const { return m_freeTrialCount; } //----------------------------------------------------------------------- inline void ConnectionServerConnection::setEmptySceneCount(int count) { m_emptySceneCount = count; } //----------------------------------------------------------------------- inline int ConnectionServerConnection::getEmptySceneCount() const { return m_emptySceneCount; } //----------------------------------------------------------------------- inline void ConnectionServerConnection::setTutorialSceneCount(int count) { m_tutorialSceneCount = count; } //----------------------------------------------------------------------- inline int ConnectionServerConnection::getTutorialSceneCount() const { return m_tutorialSceneCount; } //---------------------------------------------------------------------- inline void ConnectionServerConnection::setFalconSceneCount(int count) { m_falconSceneCount = count; } //----------------------------------------------------------------------- inline int ConnectionServerConnection::getFalconSceneCount() const { return m_falconSceneCount; } //---------------------------------------------------------------------- inline const std::string & ConnectionServerConnection::getClientServiceAddress() const { return m_clientServiceAddress; } //---------------------------------------------------------------------- inline const uint16 ConnectionServerConnection::getPingPort () const { return m_pingPort; } //---------------------------------------------------------------------- inline int ConnectionServerConnection::getConnectionServerNumber() const { return m_connectionServerNumber; } // ====================================================================== #endif // _ConnectionServerConnection_H