// ====================================================================== // // LoggerConnection.h // // Copyright 2002 Sony Online Entertainment // // ====================================================================== #ifndef INCLUDED_LoggerConnection_H #define INCLUDED_LoggerConnection_H // ====================================================================== #include "serverUtility/ServerConnection.h" // ====================================================================== class LoggerConnection: public ServerConnection { public: LoggerConnection(UdpConnectionMT *, TcpClient *); virtual ~LoggerConnection(); virtual void onConnectionClosed(); virtual void onConnectionOpened(); private: LoggerConnection(); LoggerConnection(LoggerConnection const &); LoggerConnection &operator=(LoggerConnection const &); }; // ====================================================================== #endif