#include "FirstLoginServer.h" #include "ConfigLoginServer.h" #include "LoginServer.h" #include "sharedCompression/SetupSharedCompression.h" #include "sharedDebug/SetupSharedDebug.h" #include "sharedFile/SetupSharedFile.h" #include "sharedFoundation/SetupSharedFoundation.h" #include "sharedNetworkMessages/SetupSharedNetworkMessages.h" #include "sharedRandom/SetupSharedRandom.h" #include "sharedThread/SetupSharedThread.h" #include int main(int argc, char **argv) { SetupSharedThread::install(); SetupSharedDebug::install(1024); //-- setup foundation SetupSharedFoundation::Data setupFoundationData(SetupSharedFoundation::Data::D_game); setupFoundationData.argc = argc; setupFoundationData.argv = argv; setupFoundationData.createWindow = false; SetupSharedFoundation::install (setupFoundationData); SetupSharedNetworkMessages::install(); SetupSharedCompression::install(); SetupSharedFile::install(false); SetupSharedRandom::install(time(NULL)); //-- setup game server ConfigLoginServer::install (); //-- run game SetupSharedFoundation::callbackWithExceptionHandling(LoginServer::run); SetupSharedFoundation::remove(); return 0; }