// ====================================================================== // // AiCreatureStateArchive.h // copyright 2005 Sony Online Entertainment Inc. // All Rights Reserved. // // ====================================================================== #ifndef INCLUDED_AiCreatureStateArchive_H #define INCLUDED_AiCreatureStateArchive_H class AiCreatureStateMessage; // ====================================================================== namespace Archive { class ReadIterator; class ByteStream; void get(ReadIterator & source, AiCreatureStateMessage & target); void put(ByteStream & target, AiCreatureStateMessage const & source); }; // ====================================================================== #endif // INCLUDED_AiCreatureStateArchive_H