// ====================================================================== // // ConsoleCommandParserObject.h // copyright (c) 2001 Sony Online Entertainment // // ====================================================================== #ifndef INCLUDED_ConsoleCommandParserObject_H #define INCLUDED_ConsoleCommandParserObject_H #include "sharedCommandParser/CommandParser.h" #include "sharedMessageDispatch/Emitter.h" class NetworkId; class ServerObject; class Transform; class Vector; // ====================================================================== /** * Commands that are related to scripts */ class ConsoleCommandParserObject : public CommandParser, public MessageDispatch::Emitter { public: ConsoleCommandParserObject (); virtual bool performParsing (const NetworkId & userId, const StringVector_t & argv, const String_t & originalCommand, String_t & result, const CommandParser * node); private: ConsoleCommandParserObject (const ConsoleCommandParserObject & rhs); ConsoleCommandParserObject & operator= (const ConsoleCommandParserObject & rhs); bool performParsing2 (const NetworkId & userId, const StringVector_t & argv, const String_t & originalCommand, String_t & result, const CommandParser * node); bool moveObject (const NetworkId & oid, const Vector & position_w, const NetworkId & targetContainer, const Vector & position_p) const; bool rotateObject (const NetworkId & oid, real yaw, real pitch, real roll) const; }; // ====================================================================== #endif // INCLUDED_ConsoleCommandParserObject_H