// ====================================================================== // // GuildController.h // // Copyright 2002 Sony Online Entertainment // // ====================================================================== #ifndef INCLUDED_GuildController_H #define INCLUDED_GuildController_H // ====================================================================== #include "serverGame/UniverseController.h" // ====================================================================== class GuildObject; // ====================================================================== class GuildController: public UniverseController { public: explicit GuildController(GuildObject *newOwner); ~GuildController(); protected: virtual void handleMessage(int message, float value, const MessageQueue::Data* data, uint32 flags); private: GuildController(); GuildController(GuildController const &); GuildController& operator=(GuildController const &); }; // ====================================================================== #endif