//ResourceContainerController.h #ifndef _WEAPON_CONTROLLER_H #define _WEAPON_CONTROLLER_H //----------------------------------------------------------------------- #include "serverGame/TangibleController.h" //---------------------------------------------------------------------- class ResourceContainerObject; //----------------------------------------------------------------------- class ResourceContainerController : public TangibleController { public: explicit ResourceContainerController (ResourceContainerObject * newOwner); ~ResourceContainerController (void); private: ResourceContainerController (void); ResourceContainerController (const ResourceContainerController & other); ResourceContainerController operator= (const ResourceContainerController & other); }; //----------------------------------------------------------------------- #endif