//WeaponController.cpp //----------------------------------------------------------------------- #include "serverGame/FirstServerGame.h" #include "serverGame/WeaponController.h" #include "serverGame/WeaponObject.h" //----------------------------------------------------------------------- WeaponController::WeaponController(WeaponObject * newOwner) : TangibleController(newOwner) { } //----------------------------------------------------------------------- WeaponController::~WeaponController() { } //-----------------------------------------------------------------------