// ====================================================================== // // AccountFeatureIdRequest.h // copyright (c) 2004 Sony Online Entertainment // // ====================================================================== #ifndef INCLUDED_AccountFeatureIdRequest_H #define INCLUDED_AccountFeatureIdRequest_H // ====================================================================== #include "sharedFoundation/StationId.h" #include "sharedNetworkMessages/GameNetworkMessage.h" // ====================================================================== class AccountFeatureIdRequest : public GameNetworkMessage { public: enum RequestReason {RR_Reload, RR_ConsoleCommandReloadRequest, RR_ReloadRewardCheck}; AccountFeatureIdRequest (NetworkId const & requester, uint32 gameServer, NetworkId const & target, StationId targetStationId, uint32 gameCode, RequestReason requestReason); AccountFeatureIdRequest (Archive::ReadIterator & source); virtual ~AccountFeatureIdRequest (); NetworkId const & getRequester() const; uint32 getGameServer() const; NetworkId const & getTarget() const; StationId getTargetStationId() const; uint32 getGameCode() const; RequestReason getRequestReason() const; private: Archive::AutoVariable m_requester; Archive::AutoVariable m_gameServer; Archive::AutoVariable m_target; Archive::AutoVariable m_targetStationId; Archive::AutoVariable m_gameCode; Archive::AutoVariable m_requestReason; private: AccountFeatureIdRequest(); AccountFeatureIdRequest(const AccountFeatureIdRequest&); AccountFeatureIdRequest& operator= (const AccountFeatureIdRequest&); }; // ---------------------------------------------------------------------- inline NetworkId const & AccountFeatureIdRequest::getRequester() const { return m_requester.get(); } // ---------------------------------------------------------------------- inline uint32 AccountFeatureIdRequest::getGameServer() const { return m_gameServer.get(); } // ---------------------------------------------------------------------- inline NetworkId const & AccountFeatureIdRequest::getTarget() const { return m_target.get(); } // ---------------------------------------------------------------------- inline StationId AccountFeatureIdRequest::getTargetStationId() const { return m_targetStationId.get(); } // ---------------------------------------------------------------------- inline uint32 AccountFeatureIdRequest::getGameCode() const { return m_gameCode.get(); } // ---------------------------------------------------------------------- inline AccountFeatureIdRequest::RequestReason AccountFeatureIdRequest::getRequestReason() const { return static_cast(m_requestReason.get()); } // ====================================================================== #endif