//======================================================================== // // CreateNewObjectMessage.h - tells Centralserver a new object is being created. // // copyright 2001 Sony Online Entertainment // //======================================================================== #ifndef _INCLUDED_CreateNewObjectMessage_H #define _INCLUDED_CreateNewObjectMessage_H //----------------------------------------------------------------------- #include #include "sharedNetworkMessages/GameNetworkMessage.h" #include "sharedMath/Vector.h" //----------------------------------------------------------------------- class CreateNewObjectMessage : public GameNetworkMessage { public: CreateNewObjectMessage (const NetworkId& id, uint32 process, const std::string &scene, const Vector &pos); CreateNewObjectMessage (Archive::ReadIterator & source); ~CreateNewObjectMessage (); const NetworkId& getId(void) const; uint32 getProcess(void) const; const std::string& getScene(void) const; const Vector& getPos(void) const; private: Archive::AutoVariable m_id; // id of object that was created Archive::AutoVariable m_process; // process the object was created on Archive::AutoVariable m_scene; // scene (planet) the object is in Archive::AutoVariable m_pos; // position of the object CreateNewObjectMessage(); CreateNewObjectMessage(const CreateNewObjectMessage&); CreateNewObjectMessage& operator= (const CreateNewObjectMessage&); }; //----------------------------------------------------------------------- inline const NetworkId& CreateNewObjectMessage::getId(void) const { return m_id.get(); } // CreateNewObjectMessage::getId inline uint32 CreateNewObjectMessage::getProcess(void) const { return m_process.get(); } // CreateNewObjectMessage::getProcess inline const std::string& CreateNewObjectMessage::getScene(void) const { return m_scene.get(); } // CreateNewObjectMessage::getScene inline const Vector& CreateNewObjectMessage::getPos(void) const { return m_pos.get(); } // CreateNewObjectMessage::getPos #endif // _INCLUDED_CreateNewObjectMessage_H