#include "serverNetworkMessages/FirstServerNetworkMessages.h" #include "OnPermanentAuctionPurchasedMessage.h" OnPermanentAuctionPurchasedMessage::OnPermanentAuctionPurchasedMessage(Archive::ReadIterator & source) : GameNetworkMessage("OnPermanentAuctionPurchasedMessage"), m_responseId(), m_trackId(), m_ownerId(), m_buyerId(), m_price(), m_itemId(), m_location(), m_itemNameLength(), m_itemName(), m_attributes() { AutoByteStream::addVariable(m_responseId); AutoByteStream::addVariable(m_trackId); AutoByteStream::addVariable(m_ownerId); AutoByteStream::addVariable(m_buyerId); AutoByteStream::addVariable(m_price); AutoByteStream::addVariable(m_itemId); AutoByteStream::addVariable(m_location); AutoByteStream::addVariable(m_itemNameLength); AutoByteStream::addVariable(m_itemName); AutoByteStream::addVariable(m_attributes); unpack(source); } OnPermanentAuctionPurchasedMessage::OnPermanentAuctionPurchasedMessage( const NetworkId & ownerId, const NetworkId & buyerId, int price, const NetworkId & itemId, const std::string & location, int itemNameLength, const Unicode::String & itemName, std::vector > const & attributes ) : GameNetworkMessage("OnPermanentAuctionPurchasedMessage"), m_responseId(0), m_trackId(0), m_ownerId(ownerId), m_buyerId(buyerId), m_price(price), m_itemId(itemId), m_location(location), m_itemNameLength(itemNameLength), m_itemName(itemName), m_attributes() { m_attributes.set(attributes); AutoByteStream::addVariable(m_responseId); AutoByteStream::addVariable(m_trackId); AutoByteStream::addVariable(m_ownerId); AutoByteStream::addVariable(m_buyerId); AutoByteStream::addVariable(m_price); AutoByteStream::addVariable(m_itemId); AutoByteStream::addVariable(m_location); AutoByteStream::addVariable(m_itemNameLength); AutoByteStream::addVariable(m_itemName); AutoByteStream::addVariable(m_attributes); } OnPermanentAuctionPurchasedMessage::~OnPermanentAuctionPurchasedMessage() { }